Chucklefish introduces Wargroove’s Knight unit
Chucklefish is sharing new information about its turn-based strategy title Wargroove. The studio has started to provide a look at how the units are shaping up across the game’s different factions.
The Soldier, Archer, Spearman, and Dog units were previously introduced. Last week, an update was given for the Knight unit.
Here’s the full rundown from Chucklefish:
This week I’d like to show off one of the strongest ground units in Wargroove. Upon a trusted steed, here comes the Knight!
The Knight has an excellent movement range whilst dealing a lot of damage, making it a very dangerous unit to ignore. Its passive ability gives it a damage bonus if it moves its max range before attacking, meaning that a well positioned Knight is able to charge in and make quick work of many unit types.
Whilst it is effective against most unit types, the comparatively cheaper Spearman unit can do a surprising amount of damage against the Knight, and the winged Harpy can also become a real obstacle for them.
The Knight is always identifiable by their steed and giant lance. So, uh, what is that Floran riding? It kind of looks familiar.