Contra: Operation Galuga update announced, patch notes
Konami and WayForward have announced the first post-launch update for Contra: Operation Galuga.
A number of fixes are included in the patch. Some address specific issues in levels while others are more general.
Here’s the full rundown:
Contra: Operation Galuga update patch notes
This update fixes the following issues:
- Forced quit error
- Game freeze after stage clear
- Music bug fix
Stage 1
- Fixed cutscenes
Stage 2
- Enemy animations
- Hit detection in boss battles
Stage 4
- Respawn position in certain areas
- Progression halt under certain conditions
Stage 6
- Unable to progress during the boss battle
- Hit detection of the boss battle
- Boss attack animation
- Hit detection of flamethrower trap
Stage 7
- Unable to progress with certain characters
Stage 8
- Fixed cutscenes
- Charge animation of mid-boss
- Unable to progress on certain difficulty levels when ontested
- Processing rematch after game over in boss battles
- Acid ride levelling logic
Fixes for weapon process
- Charge Spread
- Homing beam
- Counter (Overload)
- Barrage (Overload)
Arcade mode
- Weapon pod energy stocks between stages
Challenge Mode
- Bugs when retrying the run
Other fixes
- Improvement of overall stability
- BGM stops on certain difficulty stages
- Character hit detection while crouching
- Unable to operate when using certain perks
- Respawn causing player to fall into terrains
- Positioning of enemies appearing from the ground
- Process when restarting after game over
- Other minor bug fixes
The Contra: Operation Galuga update will be available “soon” on Switch.
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