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Disaster director departs from Monolith Soft, CV lists unannounced games

Posted on May 22, 2012 by (@NE_Brian) in General Nintendo, News, Wii

Keiichi Ono, the director of Disaster: Day of Crisis, is no longer with Monolith Soft. He actually left the company in January.

Ono remained with Monolith for twelve years. In addition to Disaster, Ono worked on the Baten Kaitos games, Xenosaga Episode 1, and The Legend of Zelda: Skyward Sword.

Ono’s LinkedIn profile lists two unannounced games. One was in development for Wii while the other is listed as an RPG. At this point, we can only assume that the Wii title was cancelled.

Read on below for a translated version of Ono’s LinkedIn profile, which includes an overview of the unannounced Wii game and RPG.

Planner/Director
Monolithsoft

May 2000 – Jan 2012 (11 years 9 months)

– Xenosaga Episode 1 (RPG/PS2)
[Cutscene Production] In charge of cutting and directing cutscenes, and implementation of scripts.

– Baten Kaitos (RPG/GC)
[Event/Cutscene Lead] Responsible for direction of all 2D events and 3D cutscenes in the game, defining specifications, and overall supervision of implementation.

– Baten Kaitos 2 (RPG/GC)
Same as above.

– Disaster Day of Crisis (Action/Wii)
[Planning] Responsible for creating the planning pitch, presenting it to the publisher, starting up the project, and staffing.
[Director] Responsible for leading an internal team of about 60 people and coordinating with many other staff from external companies both domestic and overseas.
[Lead Game Design/Script] Responsible for total game design and the main scenario.

– Unannounced Title (Action/Wii)
[Main Planner] Responsible for planning supervision, main game design, and creation of the story plot.

– The Legend of Zelda Skyward Sword (Action RPG/Wii)
[Monolithsoft Main Planner] Responsible for leading the planning staff from Monolithsoft who contributed to the project, and supervision of all planning content from Monolithsoft.
[Level Design/Stage Production] Responsible for field layout designs and implementating them with the toolset.
[Concept/Script/Production For Sub-events] Responsible conceptualizing sub-events, writing the text, and implementing them with the toolset.

– Unannounced Title (RPG/—)
[Battle Supervision] Responsible for supervision over the overall combat mechanics in the RPG. Also responsible for game design, defining specifications, staff management, and prototyping using Unity.

Thanks to bitinfo for the tip.

Source 1, Source 2

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