Dragon Marked for Death version 3.0.0 patch notes
Dragon Marked for Death ended up going live on Switch yesterday following a short delay. Inti Creates has now shared the lengthy patch notes detailing all of the changes and adjustments.
Here are the full details:
[System Changes]
- A 3rd save slot has been added.
→ Select either NEW GAME or LOAD GAME from the title screen, then choose an empty CONTRACT to start a new save.- Explanations for each character have been added to the character select screen that appears after selecting a save slot.
- Tips have been added to the loading screen.
- The ability to upgrade weapons has been added to shops in the upper city.
- Options to buy multiple items at a time have been made uniform across the weapon shops, item shops, and Black Market.
- A control help menu has been added to the Inn.
- A guide has been added to clearly discern the direction of Quick Commands set in the Inn.
- The order of items in the control help menu has been adjusted, and many items have been added.
- Text explaining the difference between contracts when selecting a contract has been added.
- The quest selection menu in the Bar has been updated.
→ Quest rewards can be viewed by changing tabs.
→ The ability to check possible quest drops has been added.
→ Quest descriptions have been changed.
→ Available quest difficulty levels can be viewed without needing to select a difficulty.
→ When repeating a quest, the cursor will start at the last played difficulty level.- When failing to match with a guest in the inn, another search will occur automatically.
- Once member recruitment is finished at the Bar, party recruitment will not reopen.
- Chat options have been added to the Bar lobby chat.
- A control guide has been added to the mini-map window (- button).
- A Tips option has been added to the + Menu and the Inn menu.
- Quest details can be confirmed in the + Menu during a quest.
- An option to reduce effects that may impact visibility has been added in the options menu.
- Display priority of the marker denoting the player character has been increased so that it appears over effects created by allies.
- Enemy buff and debuff icons are now left-aligned.
- Upon failing a quest, any items used on that quest will be returned.
- When finishing off an enemy, the UI will display the change of targets.
- Upon clearing a quest by defeating a boss, 1 minute will be added to the quest timer and status ailments will be cured.
- Upon clearing a quest by defeating an enemy rush, 1 minute will be added to the quest timer when the clear gate appears and status ailments will be cured.
- Actions performed by far away allies will not shake the player’s screen.
- The results screen has been updated.
→ Appraisal procedure has changed.
→ An effect has been added when appraising items.
→ An effect has been added when earning experience and gold.
→ A rare effect changing the color of item names has been added.- A training dummy has been added to the Medius slums.
- Non-interactable townspeople have been added to the Medius slums.
[Character Changes]
- Character level cap has been increased to 100.
- New playable character, the Oracle, has been added and can be unlocked by meeting certain requirements in the main story.
- New playable character, the Bandit, has been added and can be unlocked by meeting certain requirements in the Dragonblood Bandit DLC scenario.
- New weapon categories and actions for existing characters have been added.
- The Empress has been adjusted.
→ When the Ice Empress activates the Dragon Cannon with the ↓+A command, pressing up quickly will allow the cannon to aim upwards more easily.- The Warrior has been adjusted.
→ The power of the Wind Warrior’s Dragon Tackle has been slightly increased.
→ The tornado created by the Wind Warrior’s Dragon Smash has been made larger.
→ The tornado created by the Wind Warrior’s Dragon Smash will now move forward slightly.
→ Start up on the Poison Warrior’s Dragon Tackle has been made slightly longer.- The Shinobi has been adjusted.
→ The 3-stage ground combo has been made slightly faster.
→ The Poison and Ice Shinobi’s Dragon Kick during the lock-on combo can be performed sooner.
→ A knockback effect has been added to the ground combo hit 1, and air combo hits 1 and 2.
→ When locked on, enemies other than the target can be knocked back with ground combo hits 1 and 3.
→ When pressing the attack button repeatedly in mid-air, the 2-step slash attack can be continued without interruption.
→ Hitboxes for kunai combos without lock-on have been made larger.
→ The attack power of the Thunder Shinobi’s Dragon Kick has been reduced.
→ The attack power of the Poison Shinobi’s Dragon Kick has been increased.
→ The attack power of the Fire Shinobi’s homing shuriken has been increased.
→ The attack power of the Ice Shinobi’s homing shuriken has been increased.
→ The attack power of the Thunder Shinobi’s homing shuriken has been reduced.
→ The attack power of the Poison Shinobi’s homing shuriken has been increased.
→ The Fire Shinobi’s lock-on time has been increased.
→ The Ice Shinobi’s lock-on time has been increased.
→ The Wind Shinobi’s lock-on time has been increased.
→ The Poison Shinobi’s lock-on time has been increased.
→ The Thunder Shinobi’s multi-lock-on distance has been slightly decreased.
→ Damage scaling on the Thunder Shinobi’s multi-Dragon Kick has been adjusted.
→ DP consumption of the Wind Shinobi’s Dragon Dash has been decreased.
→ DP consumption of the Poison Shinobi’s Dragon Dash has been decreased.
→ DP consumption of the Ice Shinobi’s Dragon Dash has been decreased.
→ DP consumption of the non-homing shuriken has been made the same as the homing shuriken for all contracts.
→ The Fire Shinobi now throws more non-homing shuriken.
→ The Wind Shinobi now throws more non-homing shuriken.
→ The Thunder Shinobi now throws fewer non-homing shuriken.
→ The Ice Shinobi now throws more non-homing shuriken.
→ The homing shuriken now reduces aggro for other players.- The Witch has been adjusted.
→ Acquisition level for all elemental magic has been reduced.
→ Incantations no longer fail when attempting to level up max-level spells.
→ Unrelated spells will now be overwritten when chanting new spells.
(Example:Chanting an elemental spell with levitation stored will store the elemental spell instead)
→ All spell effects have been made more subtle.
→ Screen shake has been reduced on all spells.
→ Effects from spells cast during Dragon Surge have been made slightly more subtle.- Player hitboxes have been adjusted.
- Players can now fall through thin floors when inputting the command immediately after landing.
- Player skills that leave afterimages have had their effects adjusted.
- Player sprites will be set to standing when speaking with an NPC in town or in a cutscene.
[Equipment Changes]
- New weapon categories have been added: small-sword, greatsword, and magic focus.
- Due to the addition of new weapon categories and player characters, all existing equipment has been rebalanced.
- In accordance with the new level cap, new weapons and accessories of levels 91-100 have been added.
- New weapons and accessories levels 91-100 can be upgraded in shops.
- New weapons and accessories levels 91-100 have been added to the Black Market.
- Categories for kunai and shuriken have been added for trade in the Black Market.
- Sorting for the item Fastidious Badge has been adjusted.
- Effects of all consumable items have been adjusted.
- Exchange rates for some items in the Black Market have been adjusted.
[Enemy Adjustments]
- HP for the boss Rivalis has been reduced for high level quests.
- Behavior for the boss Amica has been adjusted.
- Fireballs launched by the boss Atruum have had their positions raised.
- For Deva Slime enemies appearing outside the Cavern of Torment quest, their behaviors have been adjusted to no longer counter-attack after receiving damage and will pursue targets further.
- Smaller slimes spawned by the Deva Slime enemy now have a unique name and icon.
- Behavior for the Gold Beetle enemy when attacked by a Dragon Dash has been adjusted.
- A variety of the skeleton enemy that dies when defeated has been added.
- The Thundertoad enemy will no longer be blown back by wind magic at certain timings.
- When confused, the Hermit King enemy will now only use its poison bubble attack.
- Enemies will now drop Old Marlayus Coins, Old Pagnas Coins, and weapon upgrade materials.
[Enemy Adjustments]
- HP for the boss Rivalis has been reduced for high level quests.
- Behavior for the boss Amica has been adjusted.
- Fireballs launched by the boss Atruum have had their positions raised.
- For Deva Slime enemies appearing outside the Cavern of Torment quest, their behaviors have been adjusted to no longer counter-attack after receiving damage and will pursue targets further.
- Smaller slimes spawned by the Deva Slime enemy now have a unique name and icon.
- Behavior for the Gold Beetle enemy when attacked by a Dragon Dash has been adjusted.
- A variety of the skeleton enemy that dies when defeated has been added.
- The Thundertoad enemy will no longer be blown back by wind magic at certain timings.
- When confused, the Hermit King enemy will now only use its poison bubble attack.
[Quest Adjustments]
- Additional rewards have been added to high level quests.
- The quest “Training Grounds” (single boss battle) has been added.
- New levels have been added to the following quests:
- The Ogre Fort
- Lv110
- Sea of Tumult
- Lv110
- Werewolf Hunting
- Lv110
- The Bell Tolls
- Lv110
- Undying Dragon
- Lv110
- Twin Dragon’s End
- Lv110
- Unearthed Royalty
- Lv110
- The Castle Burns
- Lv110
- Eastern Treasures
- Lv110
- Invisible Anger
- Lv110
- Calamity’s Portent
- Lv110
- They Come from Hell
- Lv110
- Dragons’ Struggle
- Lv110
- Infernal Labyrinth
- Lv110
- Resurging Flames
- Lv110
- Hidden Hell
- Lv110
- Truth in Heaven
- Lv110
- Soul Vessel
- Lv110
- Marked For Death
- Lv110
- The Dragon’s Hoard
- Lv110
- Talking to the NPC Medica on the quest The Ogre Fort will no longer change the character’s facing direction.
- NPC dialog on the quest Cruise Escort will now advance automatically.
- NPC dialog during the beginning of the quest Undying Dragon will now advance automatically.
- The cutscene for the boss Jinryu on the quest The Castle Burns has been adjusted.
- The cutscene after defeating the Asura Goblin on the quest Calamity’s Portent can now be skipped.
- Following behavior in multiplayer of the NPC Princess Miya on the quest The Castle Burn has been adjusted.
[Bug Fixes]
- An issue where the player could still dash when paralyzed while using the Continuous 2 setting has been fixed.
- An issue where the Warrior would stop dashing when inputting diagonal down while using the Continuous 2 setting has been fixed.
- An issue where quest levels yet to be unlocked could be selected when recruiting a party has been fixed.
- An issue where a connection error while recruiting an internet party would cause unintended behavior has been fixed.
- An issue causing the game to hang when a connection error occured during a Dragon Combo has been fixed.
- An issue that would cause the mini-map to display during certain boss fights in multiplayer has been fixed.
- An issue where party members would appear on the mini-map while it was enlarged even while outside its bounds has been fixed.
- An issue where the item effect P.Atk.xx% during Drg Sphere was not properly applied to some weapons has been fixed.
- An issue where the Warrior’s tackle and Dragon Tackle would improperly cancel an enemy’s invincibility status has been fixed.
- An issue where the Dragon Guard could cause treasure chests to appear in an improper position has been fixed.
- An issue where the Shinobi would appear to be walking while dashing has been fixed.
- An issue where the Shinobi would appear backward while dashing has been fixed.
- A rare issue where the Shinobi would get stuck to a wall has been fixed.
- An issue causing the Shine spell to last for an unintended amount of time after being recast has been fixed.
- An issue where the camera position would return to default after defeating the boss on the quest Twin Dragon’s End has been fixed.
- An issue where unintended behavior would occur when defeating the second dragon in the quest Twin Dragon’s End in multiplayer has been fixed.
- An issue where the enemy Flygolin that drops a key in the quests Unearthed Royalty and Tomb Rescue would get stuck in terrain has been fixed.
- An issue where the spear on the quest The Castle Burns would not function properly in multiplayer has been fixed.
- An issue where the NPC Princess Miya would not move on the quest The Castle Burns has been fixed.
- An issue where the boss Jinryu would fail to appear on the quest The Castle Burns has been fixed.
- An issue where the camera would become unable to show the floor when zoomed in inside the boss fight on the quest Invisible Anger has been fixed.
- An issue where an attack performed by the boss Rivalis on the quest Dragons’ Struggle would be impossible to avoid has been fixed.
- An issue where the camera would be returned to the default position after a cutscene during the quest Dragons’ Struggle has been fixed.
- An issue where the clear gate could appear on the quest Cavern of Torment before all enemies are defeated has been fixed.
- An issue where enemies would appear in an incorrect position when attempting to spawn where the Dragon Guard was deployed on the quest Cavern of Torment has been fixed.
- An issue where a gimmick on the quest Soul Vessel would trigger repeatedly has been fixed.
- An issue where falling lanterns on the quest The Castle Burns could fall repeatedly has been fixed.
- An issue where the boss Rivalis’s attacks could remain on screen after being defeated has been fixed.
- An issue where the boss Rivalis (berserk) would not correctly use an attack has been fixed.
- An issue where the boss The Sea Lord’s Executioner would not leave its shell has been fixed.
- An issue where the Dragon Tackle would pass through the boss Cthuhu while in zombie form has been fixed.
- An issue where the appearance effect for the boss The Ancient Primal Lord would occur twice has been fixed.
- An issue where the enemy Asura Bat would attack during cutscenes has been fixed.
- An issue where certain behaviors of the Knight enemy would cause it to avoid the Shinobi’s lock-on attacks has been fixed.
- An issue where the Thundertoad enemy would exhibit unintended behavior after being knocked back by an attack has been fixed.
[Known Issues]
- The equipment effect “Magic attacks always hit” activates at levels below the equipment level.
- The Witch can cast Condense and LV3 spells while equipped with a magic focus.
A patch to address these issues is in development. A date for this update will be announced as soon as possible.
We sincerely apologize for the inconvenience.
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