Dragon Quest Monsters: Joker 3 details – Scout Attack, skills, accessories, monsters
Today’s Dragon Quest Monsters: Joker 3 update from Square Enix also brought along some new details. We now have information about the Scout Attack, skills, accessories, and monsters.
New details are as follows:
Scout Attack
– The silver-haired protagonist is on a journey to recover his memories
– Is a monster master
– Can trigger the “Scout Attacks” thanks to this
– Scout Attack: a skill in which his monster companions make use of his power to unleash a special attack at the opponent
– If it’s a success, you can recruit the enemy monster as an ally
– Gauge on the screen shows your scouting success rate
– Even at a small percentage, it’s possible to scout a monster
– New “Strategy” command in battle
– Choose this to have a total of six options, such as “Accumulate Tension” or “Use Special Skills”
– If your “Tension” is accumulated, your attack will be more powerful, and the scout gauge will rise more easily
Skills
– As you battle your monsters, they will continue to level up
– Doing so will increase their attack power and other statuses
– Each race of monster also has a variety of skills
– Allocate skill points to learn these special skills and spells
– Ex: “Dragon Kids” has the skills “Drago Force” and “Speed +1”; if you allocate your skill points to Drago Force, you’ll learn a powerful breath attack; if you allocate your skill points to Speed +1, you’ll be able to attack enemies more quickly
– You can have two of the same monsters raised completely different from each other
Accessories
– Equip monsters with accessories that raise its capabilities
– Hand over materials like shrubs and ores to the accessory shop to create accessories that offer various effects
– Each accessory can have a maximum of three effects
New Monsters
– Over 500 monsters in the game
– Needleman (from Dragon Quest X), Witch Greichel (from Dragon Quest X), Besking (from Dragon Quest: Monster Parade), Grand Caesar (from Dragon Quest: Monster Parade) confirmed