Enter the Gungeon: A Farewell to Arms patch notes
Enter the Gungeon received its big A Farewell to Arms update today. New features and content were added, including a new secret area filled with new enemies, a unique new boss, Rainbow Mode, and plenty more.
Below are the full patch notes:
Patch 2.1.0
New Features
- New guns, items and synergies
- Two new playable characters to unlock
- A new secret floor with unique enemies and a new boss
- Rainbow mode – A new mode inspired by the community where you start each floor with a rainbow chest, but can only pick up one of the offered guns/items
- A new Beholster shrine
- Unlockable alternate art for starting weapons
- You can pet the dog!
Gameplay Changes/Improvements
- Increased the boss DPS cap slightly (making it more lenient for players)
- Boss health bars now fade out when drawn over players
- The Robot can now use shrines that cost health by spending armor instead
- The empty bottle now works properly with more items
- Radial traps will give the player more time to react upon entering the room
- Critical shots should no longer be blindingly bright
- Increased the dropped rewards for defeating the Old King
- Pedestal and wall mimics now drop rewards on death
- Wall mimics will no longer spawn in boss rooms unless you are particularly cursed
- Increased the chances of spawning some special rooms
- Red chests that reward health up items will now also drop one key
- Optimization pass which should improve performance in scenes with many bullets (particularly bosses like the Gorgun)
- Many balance changes to guns and items, which should make red chests more consistently good
Bug Fixes
- Fixed an issue which caused more wall mimics to show up on each subsequent run until the game was restarted (woops)
- Fixed an issue where the speedrun timer counted down during some portions of the loading screen
- Fixed an issue where duplicate resolutions could show up in the Video options menu
- Fixed some missing or erroneous strings in several languages
- Fixed an issue where picking up coins could cause slowdown on PS4 in some cases
- Fixed a crash issue caused by the payday drill
- Fixed an issue where the chest teleporter could sometimes cause chests to never reappear
- Fixed an issue where co-op players could get stuck in walls during boss intros in boss rush mode or on the secret rat floor
Patch 2.1.1
- Fixed several duplicated Ammonimicon entries (Cubulon and Tombstoner)
- Fixed an issue with the scouter health bars
- Fixed an issue where some companions’ bullets were triggering negative modifiers in Challenge Mode (Blobulin Rancher / Unfriendly Fire)
Patch 2.1.2
- Beholster shrine polish
- Made sure boss rewards work correctly in rainbow runs
- Fixed an issue where the dark room effect could persist unintentionally
- Fixed a massive visual issue in the foyer (related to a carpet)
- Fixed an issue where the reward pedestal on the new secret floor could show up as a pink square
Leave a Reply