Exit the Gungeon update out now (version 2.1.3), patch notes
A new 2.1.3 update was recently made available for Exit the Gungeon on Switch. For the most part, it contains a whole bunch of fixes.
The full patch notes are as follows:
- Fixed several crash issues
- Fixed an issue causing the Black Hole Gun’s projectiles to have no effect
- Fixed an issue which could prevent the Untitled Gun from firing
- Fixed an issue with the Bullet Bore that could interrupt some boss attacks or the Glocktopus intro
- Fixed an issue which could cause newly unlocked NPCs to show up much more frequently than intended
- Fixed an issue which prevented Bello’s quest from progressing for save files started after the Hello to Arms update
- Fixed an issue where some knockbacks could become permanent after being revived by the Clone (causing continuous movement on the player)
- Fixed an exploit involving the Bait and Bello’s shop
- Fixed an issue where the Cop could get stuck in his firing animation
- Fixed the tiny Casey sprite in the shop screen
- Reduced the number of encounters required to start Flynt’s quest
- Fixed an issue which caused low drop rates for the Ammo Belt, Magnet and Drum Clip
- Fixed the behavior of The Judge (now works as described)
- Glocktopus: Fixed an issue where Clone was not behaving correctly when the player died in this fight
- Glocktopus: Fixed an issue where the tentacle attack was ignoring player invulnerability (e.g. Lead Skin)
- Helmet Kick: Player skins are now correctly shown
- Helmet Kick: Music now obeys the Music volume setting
- Fixed text size/wrapping in a few places for Russian and Arabic
You can pick up Exit the Gungeon digitally from the Switch eShop.
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