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FIFA 18 dev on missing content, feels Switch hardware is “very difficult”

Posted on September 1, 2017 by (@NE_Brian) in News, Switch

Eurogamer recently spoke with Andrei Lăzărescu, a developer at EA Sports Bucharest working on FIFA 18. The site asked about missing content such as the FUT Champions and Squad Battles modes, and whether this is because they expect more casual play on Switch.

Lăzărescu said in response:

“I see it as being more social. …casual represents different things to different people. I look at them as two different games, two different worlds, that I think we should take for what they are, and keep in mind that we should not try to force people onto certain things just because it works on a certain platform.”

FIFA 18 is using a different engine on Switch than other platforms. On PlayStation 4, Xbox One, and PC, EA is using Frostbite. This is what allows for features like the Journey follow-up, the new ‘cinematic’ Career Mode transfers, a special animation system, and more detailed stadiums and crowds. Lăzărescu feels that the Switch hardware “is very difficult,” and a future mode exactly like the Journey is “unlikely.” He also added that the aforementioned additions “would take an army of people, if it was possible, to be done.”


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