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Fortnite update out now (version 9.10)

Posted on May 22, 2019 by (@NE_Brian) in News, Switch eShop

The latest update for Fortnite is now available. Version 9.10 includes new map hot spots that have a high loot rate and plenty more.

Below are the full patch notes:

BATTLE ROYALE

WHAT’S NEW?

Hot Spots
Randomly selected locations on the map that have a high loot rate with an increase of Supply Drops!
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LIMITED TIME MODE ROTATION:

SNIPER SHOOTOUT DUOS

Sniper Rifles only. Downed players are eliminated instantly. May the best aim win!

UNVAULTED SQUADS

Battle Royale gameplay with a limited set of weapons made up entirely of items that are vaulted in the standard modes.

CLOSE ENCOUNTERS SQUADS

Close quarters combat with Shotguns & Jetpacks!

WEAPONS + ITEMS

  • Shadow Bombs
    • Reduced availability from floor loot from .835% to .677%
    • Reduced availability from chests from 4.65% to 3.98%
    • Reduced drop count from 3 to 2.
      • Shadow Bombs have seen a lot of late-game use, and we wanted to encourage risk vs. reward when picking the item up. By leaving maximum stack size the same & reducing availability, the item’s potential remains the same but swapping a spot for it early on is riskier.
  • Unvaulted Semi-Auto Sniper Rifle
    • Available in Vending Machines, Chests, and Floor Loot
    • Available in Uncommon and Rare variants
      • Since the Thermal Rifle and Scoped Revolver have both recently been vaulted, this week we wanted to bring back an oldie but goodie to round out the medium/long-range item line-up.
  • Combat Shotgun
    • Reduced the availability from floor loot from 2.015% to 1.409%
    • Reduced the availability from chest loot from 2.183% to 1.846%
      • When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.

Bug Fixes

  • Dropping part of a consumable item stack no longer interrupts using the consumable.
  • Shadow Bombs correctly leave the players inventory when no charges are left.
  • Shadow Bombs are consumed properly when quickly picking up a replacement item during activation.
  • Combat Shotgun now applies appropriate environmental damage falloff.
  • Ability to move is no longer lost if Rift-to-go was used with Balloons.
  • The Bush now correctly attaches to players in specific animations, such as skydiving.
  • Resolved inconsistent behavior while using Flint-Knock pistol during crouch.
  • Air vent audio is now correctly removed upon on destruction.
  • Boogie Bombs now properly prevent affected players from skydiving.
  • Camera issues when exiting a Mounted Turret have been resolved.
  • Remote Explosives will now open and close with doors they are stuck to.

GAMEPLAY

  • Introducing Hot Spots!
    • Every match, select named locations will be marked in gold text on the map.
      • These Hot Spots represent the presence of Loot Carriers. Shoot down the carriers for additional high-quality weapons.
        • Minimum of one Hot Spot
        • 25% chance for 2 Hot Spots
        • 5% chance for 3 Hot Spots
      • Loot Carriers
        • Loot Carriers drop a weapon of Rare or higher quality along with two stacks of ammo.
        • Hot Spots will have between 12 and 16 Loot Carriers depending on the size of the location.
  • Equipping the blueprint to start building has improved in high latency situations.
  • Added crosshair dot while skydiving to allow for more precise map marking.

Bug Fixes

  • Fixed an issue with auto material swap canceling turbo build if the client can’t predict the material amount quick enough.
  • Updated Environmental and Cozy Campfire Trap collision to better allow players to walk over campfires.
  • Players can no longer fire/reload weapons while reviving a DBNO teammate.
  • Contrails are no longer stuck on the player if they dropped from the bus directly into a Slipstream.

PERFORMANCE

Bug Fixes

  • Fixed a regression in level streaming performance introduced in v9.0. This should significantly improve loading times for buildings, and reduce instances of players landing on low-LOD meshes.
  • Reduced hitches shortly after landing, especially on lower-end hardware (e.g Switch)

AUDIO

  • Improved enemy jump sounds.
  • Reduced the time that it takes the enemy in-air audio loop to kick on, for better awareness of an enemy dropping in on you from above.
  • Boosted the volume of nearby footsteps and landing sounds of enemies not in line of sight.
  • Tighter spatialization of close-range pickaxe sounds from other players.
  • Added clearer sound when an enemy confirms an edit on a building piece within ~2 tiles of your position.
  • Removed glider audio tell for players traveling through a Slipstream.
  • Your emote music is now prioritized over other players emotes in the front-end.
  • Emote music is now full stereo when in the front-end.
  • Added a new Headshot + Shield Break sound, for when the two events occur at the same time.
  • Lowered the minimum velocity required to trigger a landing sound

Bug Fixes

  • Walking up on the edge of a building piece plays correct material specific footstep audio.
  • Enemy pickaxe sound now plays correctly from impact point and not from player using the pickaxe.
  • The Boom Bow’s fire sound has been fixed to not cut off when switching weapons immediately after shooting.
  • Firing weapons no longer lowers building sounds.  

UI

  • Changed “Return To Lobby” to “Leave Match”.
  • Adjusted the “damage” color when taking shield damage back to an increased-contrast version of the original.  
    • The intent is increased readability of current shield value immediately after taking damage, but red was causing players to believe they were taking more damage than they were.

Bug Fixes

  • Party Leaders who left their party’s current match could start a new match and take the entire party with them.

SPECTATING

Bug Fixes

  • Focus no longer changes when watching a server replay during the bus phase.
  • Watching live games will no longer change players when joining the Battle Bus.
  •  

CREATIVE

WHAT’S NEW?

Fortnite x Jordan 

Show off your moves in the New York City inspired, Downtown Drop LTM by Jordan featuring Creative artists NotNellaf & Tollmolia. Launch off massive jumps, grind down city streets and collect coins to win!

Score big when you cop the Hang Time Bundle. Get the Grind Outfit, Clutch Outfit, and a challenge pack unique to the set.
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Haunted Hills Theme

Create your own eerie islands using the new Haunted Hills theme! Includes several prefab and gallery sets for all your creepy creations.
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ISLANDS

  • Creative islands are now displayed in the minimap as well as the fullscreen map.

Bug Fixes

  • Players are now able to change the island slot in their personal rift even after visiting an island with a high memory cost.

GAMEPLAY

  • New “Fastest Time to Win” setting
    • Each round a winning time sets the new time limit for the following round.
    • After all rounds the winner is the team with the lowest time to win a round.
  • Added Time limit options of 6, 7, 8, 9, and 12 minutes.

Bug Fixes

  • Wrong team can no longer be declared the winner of a round.
  • Players will now correctly spawn to spawn pads or checkpoints rather than in the air.
  • Lobby music will no longer play on a continuous loop after winning a game.
  • Players no longer need to press the same button twice in order to perform certain actions with a controller.
  • Weapons will now be granted by the Team Settings & Inventory Device even after Team Rotation.
  • Floor traps are now deleted along with their supporting floor even when a ramp is built over it.
  • The pickaxe no longer swings involuntarily when swapping to the Phone while swinging.
  • Jitter no longer appears on multiple assets on featured islands.
  • Creatures are able to move through  archways from the Jungle Temple set.
  • The island owner is no longer automatically declared the winner of a game as long as they have more health than the opponents.
  • The winner of a game is now determined by Scoreboard Stat 1 rather than the total highest score.

CREATIVE TOOLS + PHONE

Bug Fixes

  • The Phone will now target Barrier Devices for deletion.
  • Old school and quick builder controls now function correctly with the Phone.
  • The axis is no longer missing when rotating an object with the Phone.
  • Players can select the Phone now when using a custom control scheme on Switch.
  • Players can no longer destroy Holoscreens without permission while on another player’s island.

PREFABS & GALLERIES

  • Added 6 New Prefabs
    • Haunted Hills Haunted Tomb
    • Haunted Hills Grim Ruins
    • Haunted Hills Abandoned Dwelling
    • Haunted Hills Hillshade House
    • Pirate Fort
    • Tomato Temple
  • Added 5 New Galleries
    • Haunted Hills Gallery
    • Haunted Hills Prop Gallery
    • Haunted Hills Nature Gallery
    • Tomato Temple Prop Gallery
    • Catacombs Floor Gallery, which features catacomb floors mixed with dirt and mud.
  • Added pieces to the Indestructible Gallery
    • More indestructible wall variants
    • Indestructible Ground Tiles
    • Indestructible Volcanic Rocks
    • Indestructible Hover Platform
    • Indestructible Neo Tilted Basketball Hoop

Bug Fixes

  • The Basketball Hoop, from the Neo Tilted Prop Gallery, was replaced with a destructible version and the non-destructible version was added to the Indestructible Gallery.
  • The Ruined Shops prefab name was changed to No Sweat Insurance Building.
  • Grass no longer clips through the Rubble Piles from the Scorched Gallery.
  • The following pieces no longer disappear when trying to copy/paste: Lucky Landing Roof Corner, Arctic Base Hangar Roof, and Hangar Roof Trim.
  • Added player collision to the Mansion Rug, giving it the same properties as other props.
  • Increased the preview volume size for the Neo Tilted Prop Gallery.
  • Corner Diner Counter in the No Sweat Insurance building (formerly known as Ruined Shops) can be copied and pasted now.
  • The Factory Walls Gallery and the Parkour Gallery blue preview volumes fit within their respective gallery sizes now.
  • Objects from the Military Lights Gallery no longer display a black bar when viewed from behind on mobile.

DEVICES

  • Added Grind Power Up Device:
    • Allows players to slide on any surface and applies spark effects to the player’s feet.  
      • Effect Duration: 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 5 minutes, Infinite (Default: 3 seconds)
      • Disables Effect on Pickup: On, Off (Default: Off).  If On, if the player has the Grind effect active on them, collecting this power up will cancel it immediately.
      • Pickup Radius: On touch, .25, .5, .75, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5 (Default: On touch)
      • Time to Respawn: Never, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 15 seconds)
  • Added Color Changing Tiles Device
    • Prop floor tile that will change to the team color of the player who touches it.
    • Starting Team: Neutral, 1-16 (Default: Neutral)
    • Time Until Reverting: Determines how long the tile will wait before beginning to revert to its original color.
      • Never, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 40 seconds, 50 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 6 minutes, 10 minutes, 15 minutes, 20 minutes, 30 minutes, 1 hour (Default 1 second).
    • Score: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 40, 50, 60, 100, 500, 1000, 2000, 5000
    • Steal Score: Yes, No
  • Added additional options to the Explosive Device.
    • Time to Detonation from Game Off, Start: 3 minutes, 4 minutes, 6 minutes, 7 minutes, 8 minutes, 9 minutes, 12 minutes, 15 minutes, 20 minutes (Default: Off)
    • Proximity Delay: When proximity detonation is triggered, wait a set amount of seconds before exploding.
      • Options: Off, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute (Default: Off)
  • Added additional options to the Capture Device
    • Player Capture: Allows players to score points by remaining inside the capture area.
      • On, Off (Default: Off)
      • Each Player – Each player in the capture area earns points toward their team’s score.
      • One Player Per Team – Only one player from a team inside the capture area earns points toward their team’s score, regardless of how many other players from that team are in the area with them.
    • Player Capture Time: A player will earn points for their team each time they remain in the capture area for this length of time.
      • 1 second, 5 seconds, 10 seconds, 30 seconds, 1 minute, 5 minutes, 10 minutes (Default: 1 second)
  • Added additional options to the Pinball Bumper
    • Knockback: Mega High
  • Added additional options to the Collectables Gallery
  • Added new object options: Amber Pyramid, Blue Pyramid, Cylinder, Shoe, Basketball.
    • Coin Object: Allows you to change the type of object to be collected without having to delete and replace the object.
    • Ambient Audio: On, Off. (Default: On)
    • Consumption Rule:
      • Self – when the coin is collected, it disappears for the collecting player, but remains for everyone else. (Default)
      • Team – when the coin is collected, it disappears for everyone in the collecting player’s team but remains for players from other teams.
      • Everyone – when the coin is collected, it disappears for all other players.
  • Added additional options to the Objectives Gallery
    • Added 3 additional Objective objects:  Cylinder, Box, Sphere
    • Visible During Games: On, Off (Default: On)
  • Added additional options to the Item Spawner
    • Run Over Pickup: Determines whether the item can be picked up by running or driving over it rather than using the interaction key.
      • On, Off (Default Off)
    • Item Visibility: Adjusts the size and height of the item’s projected image to make it more easily visible, especially from a distance.
      • 1x, 2x, 3x, 4x, 5x (Default: 1x)
  • Added additional options to the Creature Manager:
    • Damage to Environment: None
    • Score: None

Bug Fixes

  • Barrier Devices display correctly if a player is standing by them before a game starts.
  • Pinball Flipper knockback effect now activates after the first bump.
  • Resources can now be capped in the Team Settings & Inventory Device. The setting is called “Maximum Building Resources”.
  • The “Very Low” gravity setting in the Team Settings & Inventory Device no longer requires a player to die before it is applied.

UI + SOCIAL

  • Added options to the UI Settings menu for showing round winner screen and scoreboard screen during rounds based games.
  • Added new screen to show the winner of a game.

Bug Fixes

  • The main Battle Royale island’s map is now visible in Creative.
  • Friend list panel will now display on iOS.
  • Players will no longer be unable to open the main menu after opening social panel and scoreboard UI simultaneously.
  • The button for Phase Mode will now appear on mobile.
  • Server time is no longer displayed while playing a game.
  • The “Start Game” widget no longer overlaps with the inventory bar on mobile.
  • The score displayed at the end of a round now displays the summary of all rounds.

Source

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