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Fortnite update out now (version 9.40), patch notes

Posted on July 17, 2019 by (@NE_Brian) in News, Switch eShop

The latest update for Fortnite is now available. Epic Games has released version 9.40, which features the Tactical Shotgun and more.

Below are the full patch notes:

BATTLE ROYALE

WHAT’S NEW?

Tactical Shotgun – Epic & Legendary
The Tac is back in an all new form. Drop in and try out the Epic and Legendary variants now!
09_TopTierTacticalShotgun_NewsHeader.jpg

WEAPONS + ITEMS

  • New Epic and Legendary Tactical Shotgun.
    • 83 / 87 maximum damage.
    • 1.5 shots per second.
    • Holds 8 shells.
    • Headshot multiplier of 2.25.
    • Available from Floor Loot, Chests, Supply Drops, Loot Carriers, and Vending Machines.
  • Semi-Auto Sniper Rifle now has reduced zoom while scoped.
    • This is a Quality of Life change to help improve the usability and feel of this weapon.
  • Combat Shotgun changes
    • Reduced Headshot multiplier from 1.7 to 1.5.
    • Reduced the long range effectiveness of the Combat Shotgun
      • Reduced the falloff curve ranges from: 
        • 2.44 tiles (unchanged)
        • 4.88 tiles to 4.39 tiles.
        • 9.77 tiles to 6.84 tiles.
        • 19.53 tiles to 11.72 tiles.
    • After observing recent changes to damage falloff, we decided to further reduce its long range effectiveness and alter the curve to fall a bit more in line with other shotguns but still retain its unique flavor. 
  • Vaulted
    • Suppressed Bolt-Action Sniper Rifle 
      • Epic and Legendary variants.
  • Unvaulted
    • Bolt-Action Sniper Rifle 
      • Rare, Epic, and Legendary variants. 

Bug Fixes

  • Drum Shotgun now has the correct environmental damage falloff.
  • Fixed a bug in which a Launch Pad couldn’t be destroyed by a pickaxe.

GAMEPLAY

  • Picking up an item that fills a stack and creates an overflow will no longer result in the currently equipped item being dropped.
    • Instead of causing the currently equipped weapon to be dropped, the overflow will be dropped.
  • Players will now automatically pick up a consumable if it is already in their inventory and not maxed out.
    • If the auto pickup fills a stack, the overflow will be dropped.
  • A new Glider and Harvesting Tool have been added for Save the World Founder’s Pack owners.

Bug Fixes

  • Fixed an issue involving Supply Drone Boxes not being visible after players shoot down the Supply Drone.
  • Supply Drones no longer remain stationary after getting stuck for too long.
  • Changed Invert “Aircraft Keyboard Controls” to “Invert Airborne Keyboard Controls” in the Options menu to reflect the fact that airborne land vehicles’ controls become inverted in the air.
  • Fixed some edge cases involving damage number display rounding down for some shotgun hits.
  • Blueprint doors now consistently render when players are building.
  • Players can now pick up items more easily when standing on top of them.
  • Foot controllers now properly allow players to rotate the next and previous weapon.
  • Bushes no longer block players from being healed by a Chug Splash.
  • If a player using a Shadow Bomb enters a vehicle, the Shadow Bomb effect will no longer remain active after the effect should have ended.
  • The Chug Splash now properly auto-sorts to the rightmost inventory slot when picked up, like other consumables.
  • Fixed an issue in which players would experience abnormally slow gliding after using a Rift-to-Go.
  • Consumables associated with a bar (Shield Potion, Med Kit, etc.) are now consistently usable by players riding a Zipline. 
  • Fixed a rare issue involving Shadow Bombs not allowing for wall jumps at certain angles.
  • Players can no longer wall jump off of the corn fields while using a Shadow Bomb.
  • Players can no longer wall jump off of Slipstreams while using a Shadow Bomb.
  • Fixed an issue in which the rings for Fortbytes 4, 67, 70, and 89 would not appear even though the player was wearing the correct cosmetic.
  • To prevent players from exploiting the Deep Dab emote, it now has a delay before players are able to shoot after starting it. 
  • Fixed an issue in which damage done to shields was causing the VFX to appear larger than normal, blocking players’ vision.
  • Foot Controller support improvements
    • Switched over to use dead zone and max throttle end points. 
    • Better vehicle controls for Quad Crasher.

COMPETITIVE

  • New Tournament: Xbox Cup (July 20th & 21st) [$1,000,000 in Cash Prizes!]
    • Solo Game Mode
    • This tournament is open to all players on Xbox One and does not require reaching any division in Arena.
    • The prize pool will be distributed across all server regions, with official rules and details released later this week.  Check the tournament inside the game client for exact times.
    • Format:
      • July 20th – Round One: All Eligible Players
      • July 21st – Round Two: Top 1500 Players from Round One
  • New Tournament: Squads Cash Cup (July 21st) [$1,000,000 in Cash Prizes!]
    • Squads Game Mode
    • Participation in this event requires players to have reached Champion League in Arena play prior to the start of the event.
    • The prize pool will be distributed across all server regions, with official rules and details released later this week.  Check the tournament inside the game client for exact times.
    • Format:
      • Single Day Tournament – July 21st
        • Round One: All Eligible Players
        • Round Two: Top 100 Squads from Round One
  • Players can now choose a flag to display on their career profile.
    • This flag can be selected and changed from a player’s profile.
    • After changing or selecting their flag, players cannot change flags again for 30 days.
    • A player’s flag is visible to others when visiting a player’s profile and on tournament leaderboards.
    • For teams of two or more players, the flag chosen by the majority of the team will be displayed. If there is no majority, the globe flag will be displayed.
    • We are launching with an initial set of 37 total flags. Any additional flags added in the future will be announced in future updates.

PERFORMANCE

  • Improved server performance of Zipline.
  • Improved client performance of Chug Jug.
  • Optimized the way pickaxes are spawned to reduce the chance of loading issues during the initial skydive landing.

AUDIO

  • Improved enemy footstep volume consistency, and changed volume falloff to logarithmic to make the sound diminish more naturally. 
  • Decreased volume of a few sounds:
    • Chug Splash explosion.
    • Proximity Launcher explosion.
    • Ambient hum of the Slipstream platforms.
  • Added a wall impact audio layer for close quarters combat as an additional warning that an enemy is shooting a structure you’re on the opposite side of.

Bug Fixes

  • Wood/stone/metal bullet impacts are no longer silent on Mobile/Switch.
  • Revolver equip sound is no longer silent on Mobile/Switch.

UI

  • Escape Menu & Social Panel updates:
    • The input action that would bring up either the Escape Menu or Social Panel will now bring up both of them in the lobby and while in a match.
    • A third tab has been added to the Social Panel. It contains all voice chat-related functionalities.
    • The Escape Menu and Top Bar received a visual update.

MOBILE

  • Added new Edit From Touch setting to enable/disable editing from touches (defaulted to enabled).
  • Bluetooth microphones have been enabled to support voice chat.
  • The emote wheel buttons are now bigger. 

Bug Fixes

  • Air Strike shots no longer create large polygonal outlines.
  • Fixed an issue involving Pump and Combat Shotguns not correctly firing while Auto-Fire is selected. 
  • Resolved voice chat issues when joining another player’s party. 
  • The chest located in the Neo Tilted hotel is now openable. 
  • Live spectating on mobile will display the spectator’s UI. 
  • Players no longer remain logged into their account when they close the game. 
  • Wallet in the Lifetime Refund Screen will now correctly display. 
  • Leaving the “Show Help” open in the Warm Up stage won’t cause the Button to remain present during the match. 
  • The “Tournament Region” text in the Compete tab is bigger. 
  • Map Marker HUD Layout won’t be displayed when in the Battle Bus. 
  • Emote HUD Layout will be displayed only in vehicles where it is possible to emote. 
  • Players will be able to rotate cosmetics when using a touchpad. 
  • The proper SFX will be played when equipping the Revolver. 
  • Graphical improvement on the Wonder outfit while playing the Llama Bell emote. 
  • Storm Eye Glider and Storm Bolt Harvesting Tool will display proper VFX. 
  • Graphical improvement of the Flutter outfit. 
  • Graphical improvement on the String Lights contrail. 
  • Lantern contrail will display properly in-game. 

 

CREATIVE

WHAT’S NEW?

Kevin’s Floating Island

  • Build a floating fortress on a new island! Kevin is back.

09CM_Theme_KevinFloatingIsland_Social-.jpg

Ball Spawner

  • Play ball! Add physics-based balls to your world to create a whole slew of new game types and player interactions.

09CM_PropPhysicsBall_Social.jpg

More Channels To Triggers & Receivers

  • The number of channels for Triggers & Receivers have been increased so you can automate even more mayhem in your maps.

09CM_TriggerReceivers_Social.jpg

ISLANDS

Bug Fixes

  • Published islands no longer rotate 180 degrees on the mini-map causing the lighting to be inconsistent.

GAMEPLAY

  • Updated My Island settings
    • Added new option to Environment Damage
      • Player Built Only – during a game, players can damage player-built structures (wood, stone, metal) which have been built during map creation while in a game.
    • Added Building Damage option
      • Determines who has the ability to damage player-built structures built during a game. 
      • All, Self Built, Team Built, Enemy Built, Enemy & Self Built, None (Default: All)
    • Added new options to Max Resources
      • 10,000,  50,000, 99,999

Bug Fixes

  • Player-built structures can be edited prior to placing when Environment Damage settings are active.
  • Players will no longer experience jump fatigue when the Jump Fatigue setting is set to Off.
  • Unmanned vehicles will no longer phase through objects.

Known Issue

  • Coins collected during a game do not appear while in Create mode during the same Creative session.
    • The coins remain interactable and appear in subsequent game starts.

WEAPONS + ITEMS

  • New Epic and Legendary Tactical Shotgun.
    • 83 / 87 maximum damage.
    • 1.5 shots per second.
    • Holds 8 shells.
    • Headshot multiplier of 2.25.

CREATIVE TOOLS + PHONE

Bug Fixes

  • Geyser from the Air Vent Gallery can now be interacted with correctly when using the Phone.

PREFABS & GALLERIES

  • Added the Kevin Crater to the Air Vent Gallery.
  • Added Ice Cream to the Consumables Gallery.
  • Added the Soccer Goal to the Sports Gallery.
  • Added the Pizza Pete Picture Frame and Wood Shavings to the No Collision Gallery.
  • Added an additional tree to the Haunted Hills Nature Gallery.
  • Added Blue Counters to the Diners Prop Gallery.
  • Added more Ground Floors to Grass & Dirt Galleries A & B.
  • Added more Sidewalks to Street Gallery B.

Bug Fixes

  • Castle Banners can once again be destroyed while Environment Damage is OFF.
  • Fixed the trash bag from clipping through the Paradise Palms steps.
  • Bushes in the Indestructible Gallery are no longer destroyed by player building.
  • Health bar no longer appears when copying the Bush in the Desert Nature Gallery.
  • The Pueblo Trio Prefab now has the correct grid placement.
  • The Kevin Cube Gallery now has two different Cube versions.
  • Replaced some ceiling tiles in the Mega Mall Prefab.
  • Fixed Cliff Gallery assets which were auto-destroying themselves when exiting the Phone.
  • Prefab Grenades now explode on impact instead of bouncing.

DEVICES

  • Increased the number of available Trigger channels to 24 and the number of available Receivers to 30.
  • Added Ball Spawner device.
    • Spawns a ball with physics properties.
    • Size: Sets the size of the ball being spawned.
      • Small, Medium, Large, Super (Default: Medium)
    • Type: Sets the physical properties of the ball.
      • Default, Light, Heavy, Slick, Sport.
    • Player Force Multiplier: Determines how much force the player will apply when hitting the ball.
      • None, Low, Medium, High (Default: Medium)
    • Player Knockback Amount: Determines how much force will be applied to the player when they are hit by the ball.
      • None, Low, Medium, High (Default: None)
    • Respawn Delay: Determines how long the device will wait before spawning a new ball after the previous one has been destroyed.
      • None, 0.5 seconds, 1 second, 2 seconds, 3 seconds, 5 seconds (Default 3 seconds)
    • Gravity: Determines whether the ball is affected by gravity.
      • Off, On (Default: On)
    • Eliminate Player When Touched: Controls whether a player is eliminated when the ball touches them.
      • Off, On (Default: Off)
  • Added Prop-O-Matic Manager device.
    • Controls Prop-O-Matic behavior and Prop Hunt game and UI settings.
    • Show Props Remaining: Yes, No
    • Prop Ping Frequency: Determines the length of time between forced audio pings from players hidden as props.
      • Off, 10 seconds, 15 seconds, 30 seconds (Default: 15 seconds)
  • Add new options to Player Spawn Device.
    • Enabled During Phase: Determines when the device is active. 
      • Disabled, Enabled, Warm-Up Only, Gameplay Only (Default: Enabled)
    • Added Receivers to Disable and Enable the device.
  • Added new options to the Explosive Device – the following options apply only to Badge style Health Bars.
    • Team Visibility: Determines which teams can see the device’s Health Bar.
      • Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any)
    • Friendly Icon Text: Determines the text that is displayed on the Health Bar if the device is considered friendly. 
    • Neutral Icon Text: Determines the text that is displayed on the Health Bar if the device is considered neutral. 
    • Enemy Icon Text: Determines the text that is displayed on the Health Bar if the device is considered a hostile. 
    • HUD Text Size: Determines the size of the Icon Text/Health Value displayed.
      • 1x, 1.5x, 2x (Default: 1x)
  • Added new option to Capture Area Device.
    • Player Capture Item Filter: Determines whether a player requires the registered item in their inventory to be able to score points by standing in the Capture Area.
    • On, Off (Default: Off)
    • Only relevant when Player Capture is On.
  • Added option to Enable/Disable the Ground Fog particle effect.
  • Changed the default option for Grant on Respawn in the Team Settings Device to OFF so that by default it will not remove all items from a player’s inventory when they respawn.

Bug Fixes

  • Applying settings to a Player Spawn device no longer prevents players from spawning on the plate properly. 
  • The Mounted Turret device won’t destroy the attached floor after a game, which would sometimes cause mass island destruction when the Turret was on a floor piece providing critical structural support.
  • Objects will no longer disappear when returning to the Hub then going back into an island.
  • Fixed issues with the Beacon Device:
    • Beacon now hides correctly during pre-game phase if set to Gameplay Only.
    • Beacon now hides correctly after game end.
    • Objective Devices set to Team 16 will now destroy other Objective Devices within their blast radius.
    • Fixed a number of issues associated with the Prop-O-Matic.
    • Prop orientation for the disguised player should now match the orientation seen by other players.
    • Players can no longer turn into floating islands using the Prop-O-Matic.
    • Switching weapons while an object is highlighted with the Prop-O-Matic no longer causes the object to remain highlighted after the switch.
    • The ‘Exit’ UI prompt will now be displayed while in prop mode.
    • Fixed an issue where incorrect button prompts would be shown when disguised in Fly Mode on mobile devices.
    • Correct health values will be displayed when transforming into certain props.
    • Disguised players will remain visible if their prop was destroyed by an Explosive Device.
    • Bush consumable no longer remains visible when a player transforms into a prop.
    • The ‘Lock in Place’ button prompt no longer appears as ‘Unbound’ on consoles and mobile.
    • Players can no longer transform into the Target Dummy Track or Vehicle Spawner devices with the Prop-O-Matic.
    • The Prop-O-Matic now has the correct number of rarity stars.
    • Fixed an issue on mobile devices where the Phone Tool UI would appear when a disguised player was hit by a Boogie Bomb.
    • Players can transform into large props from any viewpoint.
    • Uneven terrain no longer prevents players from changing into certain props.
    • Fixed an issue where players would jitter while standing near the Creative Hub Rift while disguised as a prop.

UI + SOCIAL

  • Added descriptions to Ignore Team for Damage and Ignore Team for Proximity options on the Explosive Device to clarify how they affect team affiliation for HUD purposes.

Bug Fixes

  • Spawns Left will display correctly on scoreboard.
  • Fixed “Number of Hiders” Prop Hunt UI showing up outside of games.
  • Fixed typo in ‘Allow Items to be Dropped’ setting in Game Settings tab.
  • Fixed text error in Requires Line of Sight descriptions in Beacon Device and Explosive Device.

Source

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