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Genei Ibun Roku #FE composer on his involvement, character based on his look in the game

Posted on September 25, 2015 by (@NE_Brian) in News, Wii U

A few hours ago, a new Genei Ibun Roku #FE blog post went live on the game’s Japanese website. This one comes from composer Yoshiaki Fujisawa.

You can find a breakdown of Fujisawa’s post below. All translations come courtesy of Siliconera.

– Fujisawa has worked on plenty of music arrangements in the past
– This includes arrangements for talents such as Kenichi “Hyadain” Maeyamada, music for some anime such as Nichijou, and more recently Love Live and GATE
– Working for Avex Group on this game
– His work with Shin Megami Tensei X Fire Emblem all started back with a single phone call in late-fall of 2013
– Avex’s Aburai [George Aburai] asked if he was busy and gave him a proposal
– From there, it was decided that he’d join the staff in the development of a new game
– This would end up being the new Wii U game
– He then met up with the developers and sound team, learned more about the game
– He was a bit nervous, considering that he’s more familiar with working on music for anime and TV shows
– First thing he felt: “it was very difficult!”
– He struggled a lot in the completely different mindset that is required for making video game music, as he’s more familiar with how things are done for TV shows.
– Everything from the timing, flow, and feelings of a song, were all different from the way he usually works on music
– However, the sound team from Atlus gave him all kinds of advice that came in handy for his work
– He says working with the team in an incredibly creative environment, where ideas shapes themselves up, was really fun
– He recalls how excited he felt when they first checked out a demonstration of one of his songs, although he says that he was always nervous whenever it came to presenting the songs
– For this game, “entertainment” is a big theme
– Fujisawa explains that the game is full of songs that bring out the feelings of the stages and floors, and plenty of groovy tracks
– “Especially for the battles—I just can’t help but want to dance [to the music] while fighting!”
– He explains that all the field and event scene tracks have been made with a variety of tracks that have been made through the challenges of ideas provided from the team
– “Oh, and everything about this title is overwhelmingly great, if I do say so myself.”
– The above image is a character that appears in the game, and it was modeled after the composer’s actual look

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