Just Shapes & Beats – Mixtape #3 update out now, patch notes
Just Shapes & Beats is celebrating its second anniversary. In honor of the occassion, the game has received a Mixtape #3 update. New tracks have been added alongside numerous fixes.
Below are the full patch notes:
- Adds new tracks:
- Big Giant Circles – Katana Blaster
- F-777 – Deadlocked
- MDK & Sterrezo – Lightspeed
- Rainbowdragoneyes – Creatures ov Deception
- Shirobon – Granite
- When leaving a playlist in progress, when you get back to the playlist menu the last played song is automatically selected (works for Party mode playlist too)
- Added a small time of invincibility after rewinding a level
- Changed USK rating to USK 12
- Fixed issue with collision calculations between rectangles and circles
- Fixed issue where sometimes the buttons highlight would randomly stop working
- Fixed issue where the song preview in the Playlist menu would play over the Beatpoints animation
- Fixed issue where you would receive a ‘hit’ when starting a new online run
- Optimized the way object trails are generated (such as in Creatures ov Deception, Clash)
- Fixed issue where you could get stuck in Pause/Option menu when pressing ‘Confirm’ and ‘Back’ at the same time
- Fixed small issue with Wall camera shakes
- Fixed issues when pausing in LLTNF, Art of War, Flowers of Antimony
- Fixed issue with collisions in the last part of Houston, getting hit by invisible stuff
- Fixed issue where some parts of the Annihilate boss would move randomly in the end section
- Fixed issues with animations and collision in Mortal Kombat
- Fixed issue with Beam’s collisions scale
- Fixed issue with feats description text size getting smaller
- Various small performance optimizations
- The Auto-save icon is now displayed
- Fixed issue where joining the same online game you are in from invitations would create double menus and a wrong error message
- Fixed issue with clicking the ‘Invite’ button in the lobby that would start the game instead
- Fixed issue with controls menu not displaying the correct controller used for the last input
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