Katanakami: new screenshots and combat details
Spike Chunsoft released some new information on their upcoming Way of the Samurai spin-off Katanakami today, detailing the intricacies of the game’s combat system, as well as some new screenshots. You can find both below (credit for the translation goes to Gematsu):
The Basics of Battle and Drawing / Sheathing Your Sword
Battles follow a basic pattern of “attacker,” “receiver,” and “breaker.” Attackers have light and heavy attacks; receivers can evade and guard; and breakers can use kick and throw techniques to break the enemy’s guard, which are effective against enemies with strengthened defenses.
The concept of “drawing” and “sheathing” your sword also exists. While having your sword drawn means you can consistently attack, your movement speed is also lowered. And while having your sword sheathed means it is more difficult to attack, by keeping your sword at bay for a short time, you can activate a “buff.” Buffs strengthen your sword attacks, as well as allow you to unleash a powerful, widespread attack called a “bam.”
A Variety of Combat Styles with Nine Stances and Over 100 Swords
Your stance will change depending on the sword you have equipped. There are a total of nine stances, and each changes up the action and grants specific effects to the player. For example, the “middle guard stance” reduces damage received from the enemy, while the “side stance” increases your chance of a critical attack. These are the sorts of variegated battle styles players can enjoy.
The techniques you can use will also differ depending on the sword equipped, and there are over 100 swords to obtain. Discover your favorite sword while collecting as many as you can.
Two Special Actions: “Katana Time” and “Kiwami”
By defeating enemies in dungeons, mysterious “orbs” will appear. By collecting these orbs will build up your “Orb Gauge,” allowing you to activate “Katana Time.” When Katana Time is activated, you will be granted various effects such as non-diminishing vitality and sword durability, increased movement speed, and no blow-back from enemy attacks. The Orb Gauge can be filled three times, and when you reach the third stage, you can release your ultimate “ougi” attack, which differs based on the stance.
By timely defending against an enemy’s attack or step-dodging to create an opening, and then attacking, you can unleash a powerful blow called a “Kiwami” attack. If there are is an enemy nearby after defeating an enemy with a Kiwami attack, you can attack at the right timing to activate a “Consecutive Kiwami.” If you manage to defeat the enemy, you can repeatedly activate Consecutive Kiwami attacks.