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Kingdom Two Crowns 2.3 “10th Rulerversary” update out now, patch notes

Posted on October 6, 2025 by (@NE_Brian) in News, Switch

Kingdom Two Crowns 2.3 10th Rulerversary update

A new “10th Rulerversary” update has been announced and released for Kingdom Two Crowns, which is version 2.3.

Seasonal events have been added, the first of which runs until November 5, 2025. Menus have also received an overhaul, there’s new premium skin DLC, and plenty of bug fixes.

The full rundown is as follows:

Kingdom Two Crowns 10th Rulerversary version 2.3 update patch notes

New Game Mode: Seasonal event – We have added limited Seasonal Events to the game! For our inaugural event, you can take on the 10th Rulerversary challenge that will be available in the game for one month starting today. In this challenge, you will need to seek golden treasures hidden in stone and outsmart a brand new Greed, as voted for by the community, to get a permanent cosmetic reward for your ruler. You can access Seasonal Events through the “Game Modes” button in the menu. An internet connection is required.

Major UI update – Speaking of game modes, the menus in Kingdom Two Crowns have gotten a big overhaul and some options have been moved around to allow for cleaner navigation. This also means that some buttons have new names to make things clearer; you’ll find Challenge Islands under the new “Game Modes” button, and PlayFab services under “Cloud Save Login”.

New Premium Skin DLC: Decennial Royal Wardrobe – Dress your monarchs in ceremonial garb to commemorate 10 years of Kingdom!

Bugfixes

  • Fixed a rare issue that could interrupt game state persistence process and cause save file corruption (it usually looks like an endless loading screen!). This will prevent the problem from happening again in the future, but not fix already affected save files. Please reach out to our Support desk if you believe your save file is affected by this issue.
  • Fixed an issue where the client would see multiple instances of shops in online multiplayer, resulting in unintended game behaviour.
  • Fixed some audio and visual issues in the start game menu that could cause audio to be too loud or missing.
  • Took the Dog to obedience school again. New tricks allow the Dog to get caught less and detect the attack direction of revenge waves. Added new visuals to enhance the Dog’s howl animation.
  • Increased visibility of the Blood Moon.
  • Citizens will no longer get stuck in fire.
  • Fixed some situations where trees could be paid for but not cut.
  • Rebalanced the Spider mount’s web ability so the webs last longer.
  • Fixed Archer distribution at the wall. In kingdoms with many hundreds of Archers, some Archers may not be able to get close enough to the wall to shoot, but the gaps they previously left should be eliminated now.
  • Workers and Knights no longer walk on water instead of defending the bomb, if you buy the bomb after ringing the bell at the wharf.
  • Citizens have gotten even better at throwing coins to the player, and should no longer throw coins randomly if the player changes direction.
  • Slightly improved the range of Archers when under the effect of the Archer Statue and in a Tower.
  • Improved the accuracy of Catapults.
  • Deer and Moose now get up off the ground instead of just appearing walking in thin air.
  • Fixed a situation where critters which were turned to stone would prevent future critters from spawning when hunted.
  • Norse Lands: Addressed visual issues that would occur if Monarchs wearing Royal Wardrobe skins equipped an Item of Power.
  • Norse Lands: Gullinbursti now digs up coins instead of pooping them out.
  • Plague Island: Fixed an issue where the client would see Greedified versions of the Monarchs in online co-op, even if they still had their crown.
  • Minor visual and UI bugfixes.

Get a look at a trailer for today’s update below.

Update Trailer

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