Legend of Legacy Director shares his desires to recapture the magic of 90’s RPG’s
In a recent interview with Inside Games (translated by Siliconera) Masataka Matsuura and Kyoji Koizumi talk about there aspirations for the upcoming 3DS game The Legend of Legacy.
The interview gets started with a chat about where the idea originally came from and how the development got started.
“Actually, The Legend of Legacy was a title that arose from my personal feelings,” Matsuura says. “I entered FuRyu because I wanted to make to make an original RPG, but after being told by the company ‘we want a hallmark title,’ I said ‘if it were up to me, I’d make this,’ which turned out to be The Legend of Legacy.”
“Exstetra and Lost Dimension were titles aimed at middle and high school students, but The Legend of Legacy is a title that focuses on those that enjoyed the experience of playing RPGs in the ‘90s.”
Matsuura then goes on to discuss his thoughts on where the RPG genre is toady and where he personally feels it should be.
“There are plenty of anime-esque or realistic RPGs, and series with sequels, but we don’t see too many brand new titles. Another thing is that we don’t see many pure fantasy RPGs—those orthodox fantasy-type RPGs—and it has been bothering me personally. Especially as someone who enjoyed the genre up until now.”
According to Matsuura he really wanted The Legend of Legacy to not just mimic a 90’s RPG in looks but contain all the things that made them so amazing “inside and out” which is why he felt it so crucial to recruit Koiji Koizuma work on the game. He then goes on to share his ultimate goal for the game.
“I believe we’re in an era where, lately, one can’t really say ‘it’s made by these developers, so it must be fun’. However, I think it’s still safe to say ‘it’s made by this person, so it must be fun’. So I wanted to prove, with this title, that if we get those people to make this game, it will be a good one.”