[Let's Talk] What are you playing? - May 2017 - Nintendo Everything

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[Let’s Talk] What are you playing? – May 2017

Posted on May 13, 2017 by (@NE_Brian) in Let's Talk

We’re a tad late, but a new month is here! So that means we want to know what you’ve been playing.

Have you started up something entirely new for the month? Perhaps you’re still playing Mario Kart 8 Deluxe? Whatever the case, let us know in the comments below!

Highlights from last week’s topic: Zelda: Breath of the Wild – The Master Trials DLC

Evan Gustavson

Although people complain about how little there is to hard mode, its obvious that a lot more effort and thought was put in to hard mode than most people realize.
If you kept you kept up with the interviews, you’d know that adding more enemies, even if you don’t add new ones, takes a lot of deliberation and time. In fact, those floating platforms alone likely took the bulk of the development resource in order to maintain the quality of the game design regarding enemy positioning.
It is also noteworthy to note that enemy AI scales with their combat level.
It is a lot more nuanced than AI improvements usually are because their bag of tricks remains unchanged, they simply use them slightly better.

Adding a level beyond silver and removing all the red ones will change up the game a tad as well…

And while Hero Mode encouraged playing it safe thanks to damage being doubled and lack of health pickups, this game already did so by having higher damage and durability being wasted if the enemy blocks your attack.
This one’s gimmick of HP regen encourages working fast on top of still playing it safe, because you still have to worry about taking damage, and not wasting weapon durability, but if you are TOO careful, your damage will be largely undone, and you’ll eat through durability without making much headway.

The increased enemy aggro works to the advantage of that.
It forces you to engage more often, or it forces you to try much harder not to be spotted.


I kind of wish they added some simple toggleable options to allow a player to enforce their own difficulty in different ways (Game Over counter, option to choose a time and set a countdown time limit to require game to be beaten within said time limit), it’d be fairly simple programmatically to do it, and could spawn a nuzlocke like challenge, but on the other hand it’s a non-standard so it might not’ve even been considered or on the table

That all said, I just beat Zelda recently and it’s a big game, so I don’t really plan to go back to it for awhile. If I did, it’d be more interesting to playthrough on hard mode, or more interestingly with some self imposed limits, otherwise, I’m on the fence about the DLC.

I’d instabuy if they made Zelda playable and the new story had to do with her, but based on the current story, it wouldn’t make sense so…it’s unlikely. I’ll probably hold on it


I’m fine with the content of that supposedly less-than-half-of-the-season-pass.
I think the cave of ordeals sounds interesting for once and the costumes look really cool.
The extra items have a cheat-y feel to them, so maybe they are better as DLC, but I agree that hard mode could have been distributed for free, unless it ends up being a bit too silly for the main package.

I’m really not shocked by what is offered for these less than 10 bucks and unless the second DLC is really worthless, which I doubt it will be, I have no problem with all that.


I’m not going to buy the DLC until the second pack comes out. My reason is that I’m going to start a new save when that DLC comes out so I can play the new story in hard mode and with everything else in DLC pack one.

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