Minecraft gets big Village & Pillage update on Switch tonight
Mojang has announced that the Village & Pillage update will be going live on Switch tonight. Highlights include Pillagers as a new mob, the Wandering Trader merchant, and new village trades.
Below are the full patch notes:
VILLAGE
- Updated Villages
- Many new building types and enhanced village generation
- Biome specific architecture for plains, desert, savannah, and taiga
- New Villagers
- Villagers have new clothing to indicate their level, profession, and biome
- Added Mason and Nitwit villagers
- Villagers now sleep in beds
- Villagers now visit their job sites during the day and go home at night
- Greatly improved villager pathfinding
- Villagers in existing worlds will convert to new villagers (if they are not part of a template world)
- Zombie Villagers now have biome-specific and profession skin layers
- Village Job Sites
- Villagers can now take on a new profession when near a job site block
- While villagers claim these sites, they also have functions for players
- Cartography Table – Provides an easier way to copy and enlarge maps. Maps can be locked by using glass panes
- Grindstone – Used to repair weapons and tools, plus disenchanting
- Barrel – Stores items like a chest but can still be opened with blocks on top of it
- Smoker – Cooks food much faster than a furnace
- Blast Furnace – Faster ore smelting
- Composter – Adding enough crops will produce bone meal
- Stonecutter – Easy crafting for stone and cobblestone items
- Smithing Table and Fletching Table – Functionality coming in a later update
- Villager Trading
- Added brand new villager trades (169044)
- Villagers now have a visual based trading system and will hold up an item they wish to trade if the player is holding something they want
- When villagers make trades, they gain experience. When they gain enough experience, they level up. Leveling up unlocks new trades
- Villagers will resupply their trades when arriving at their job site (172559)
- Wandering Trader
- A villager mob that will appear at a village’s gathering site periodically and stays for a period of 2-3 game days
- This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
- Accompanied on their journey by two fancy llamas!
- Bells
- When rung, all villagers will run into their houses
- Bells ring when players interact with them or are powered by redstone
PILLAGE
- Pillager Outposts
- The new tower hangout for pillagers that generate in the same biomes as villages
- Pillagers will respawn around the tower
- Clear them out and score some loot!
- Illager Captain
- Can be found holding a banner in pillager outposts
- The player that kills a captain will be given the Bad Omen effect
- Raids
- When a player enters a village with Bad Omen, a raid will be triggered
- Pillager enemies will attack a village in waves
- Players that successfully defend a village from a raid will receive the Hero of the Village effect, giving a steep discount on trades with villagers
- Ravager
- A powerful, new enemy mob found in illager patrols and during village raids
- When running, it can destroy some blocks like crops so watch out!
- Can be ridden into battle by illagers
- Pillager Patrols
- Groups of illagers, pillagers, and ravagers can be found patrolling the overworld
NEW FEATURES
- Campfire
- A new light source to cozy up your village
- Works great as a fireplace in a home, with no fire spread to worry about
- Throw some food on it and become a campfire cooking pro!
- Sweet Berries
- A new source of food
- Sweet Berry Bushes can be found in Taiga biomes
- Watch out for thorns!
- Bamboo Jungle
- Bamboo is now generated in Jungles and more densely in the new Bamboo Jungle biome
- New Achievements
- Plethora of Cats – Befriend twenty stray cats (20G)
- Kill the Beast! – Defeat a Ravager (30G)
- Buy Low, Sell High – Trade for the best possible price (50G)
- Disenchanted – Use a Grindstone to get experience from an enchanted item (20G)
- We’re being attacked – Trigger a Pillager Raid (20G)
- Sound the Alarm! – Ring the bell with a hostile enemy in the village (20G)
- I’ve got a bad feeling about this – Kill a Pillager Captain (20G)
- Roaming Skin Choice
- When choosing a skin from a skin pack, the selected skin will now be selected automatically on other Bedrock devices using the same account
- Some skin packs may not be eligible for roaming selection
- Accessibility Features
- Text to Speech can now be enabled to read in-game chat
- UI Screen Reader can be enabled to say the name of interface controls and their current state
- Accessibility features can be enabled in Settings
CHANGES
- Note on World Generation: In order to deliver the coolest generated villages possible, some world seeds may have villages generate in different areas than they used to before this update
- A fresh new batch of seeds are now available in the Seed Picker when creating a new world
- Added even more new textures to blocks and items, including stained glass
- Increased the amount of scaffolding that can be placed out from its initial support
- Changes to the way cats spawn in villages:
- Cats now respawn based on number of beds in the village
- The number of cats = 1/4 the number of beds
- Cat total caps at 10 cats per village
- Lecterns now emit a redstone signal when turning pages
- Darkened portions of the game’s menus to provide stronger contrast for accessibility
FIXES
- Crashes/Performance
- Improved the performance when opening the player inventory with the crafting recipes open (MCPE-41772, MCPE-41166, MCPE-27167)
- Fixed several crashes that could occur during gameplay
- Fixed a crash that occurred when using invalid characters on signs (MCPE-41671)
- Fixed a crash that could occur when enabling Texel Anti-Aliasing
- Fixed a crash that could occur when spawning a Vile Spider from the MINECON Add-On pack
- Fixed a crash that could occur on Bedrock Dedicated Server
- Using pick block on a nether portal no longer causes the game to crash (MCPE-41735)
- Giving the player a cobblestone wall variant no longer crashes the game (MCPE-41657)
- Fixed a crash that could occur when selecting Save & Quit on Nintendo Switch
- Fixed a crash that could occur when signing in or out of Xbox Live on Xbox One
- Fixed a crash that could occur when resuming gameplay while connected to a server
- Fixed a crash that could occur when replacing a world with an unsynced world
- General
- Windows 10 players with Minecraft installed on a different drive no longer get an error message saying that they are out of storage space, unless they are truly out of space (MCPE-32501)
- The Treasure Hunter Achievement can now be unlocked when using a treasure map in the off-hand slot (MCPE-33382)
- Global resource packs will now stay applied if you revisit the settings screen after restarting the game, then restarting the game
- Disabling the Multiplayer Game setting will now apply when the world is packaged as a world template
- Players on Xbox are no longer prompted to sign into Xbox Live if they have already done so
- Made further improvements to world saving, to prevent worlds becoming disappearing from the world list
- Players can view skin selection menu when offline on Nintendo Switch without receiving the internet connection message
- Nintendo Switch payers can now select the Super Mario skins from the expanded skin pack list while in game
- Fixed an issue with renewing Realms on Windows 10 (REALMS-1319)
- Gameplay
- Players no longer float around beds while sleeping (MCPE-41344)
- Players can now climb vines and ladders using the jump button again (MCPE-40535)
- Fixed players falling through blocks at around 65K blocks on the X or Z axes (MCPE-39299)
- Players using VR Controllers no longer fly after swimming (MCPE-39833)
- Players can no longer suffocate in the ground while spawning into the world (MCPE-42310)
- TNT now knocks back healing players
- World Generation
- Fixed mineshaft generation – no longer generate in a giant cluster and should more closely resemble those found in the Java Edition (MCPE-28485)
- Mesa Plateau biomes now generate more like those in the Java Edition
- Mobs
- Villagers will actually follow proper etiquette and close doors behind them (MCPE-41170)
- Mobs can now path their way through waterlogged blocks, such as seagrass (MCPE-37005)
- Underwater mobs no longer spawn on land (MCPE-40783)
- Panda eating animation is now faster. Om nom nom! (MCPE-40743)
- Shulkers now have a chance to drop more shulker shells when killed with looting (MCPE-39893)
- Vindicators no longer become passive when renamed (MCPE-27927)
- Guardians no longer spawn outside water (MCPE-39941)
- Pandas no longer roll into dangerous blocks
- Creepers can now spawn in a 1.8 high space, like under trapdoors (MCPE-24120)
- Skeletons once again turn before shooting
- Skeleton horses spawned in from earlier versions can be ridden once again (MCPE-40857)
- Tamed cats now lay on their sides when sleeping on a bed (MCPE-40726)
- Mobs now rotate correctly after exiting boats (MCPE-41341)
- Farmer villagers no longer produce infinite amounts of bread (MCPE-33608)
- Drowned converted from zombies will now attack players
- Villagers no longer get stuck on lanterns
- Reduced the range of drowned attacking the nearest player
- Blocks
- Fixed particles not appearing while mining blocks
- Seagrass can no longer delete blocks above it as it grows (MCPE-43617)
- XP can now be stored for auto smelters using furnaces, blast furnaces, and smokers
- Coral plants and sea grass now break when a supporting block is removed
- Smooth and Chiselled Quartz blocks no longer have directional placement (MCPE-39074)
- Scaffolding placed over the void now supports the player (MCPE-38064)
- Using Ctrl + Pick block no longer creates a new bed with extra data attached (MCPE-42494)
- Surrounded leaves are now the correct color
- Items
- Banners can once again be copied in the crafting grid (MCPE-42534)
- Fixed some items having invisible bits when placed in item frames (MCPE-42415)
- Maps once again show underwater terrain differences (MCPE-40740)
- Smelting stone into smooth stone now gives XP (MCPE-41551)
- The fishing bobber now floats slightly higher in water (MCPE-32976)
- Silk touch tools now work correctly right up to their very last use (MCPE-41789)
- Renamed Firework Stars and Firework Rockets now display their new names
- Fixed an item duplication issue that involved sticky pistons
- Leather horse armour is now properly coloured (MCPE-40124)
- Banners no longer render as wall variants when held (MCPE-41228)
- Shields held in the off-hand are no longer upside-down (MCPE-41221)
- Creative players no longer get additional buckets when collecting water or lava (MCPE-37070)
- Renaming items using an anvil no longer increases the prior work penalty (MCPE-36931)
- Signs can now be used as fuel in furnaces (MCPE-35740)
- Chorus fruit now plays the teleport sound after eating it
- User Interface
- Fixed signs not having a text limit, leading to performance issues (MCPE-42647)
- Items can now be split if they are spread in a crafting grid on touch devices
- The on-screen keyboard no longer obscures text entry when writing in a book on Xbox One
- The outline of the saddle item on the horse inventory screen now matches the new saddle texture
- Fixed the lack of controller tooltip for interacting with the lectern
- Global resource reset message now appears if the load screen is taking too long on some devices (MCPE-39045)
- Ratings button for server consumables now shows ‘Rate this pack!’ instead of the purchase button
- Commands
- Fixed performance issues when using selectors with commands
- The ‘replaceitem’ command now takes selector arguments into account when replacing items in the offhand slot
- Fixed command suggestion icons offset (MCPE-41169)
- Different cauldron types will no longer overwrite each other in the player’s inventory when using the give command
- End portal blocks no longer drop as items when destroyed using the ‘setblock’ command (MCPE-42991)
- Add-Ons and Script Engine
- Fixed pivot point changes to Endermen made with Add-Ons
- A component group is now correctly removed on second activation of ‘minecraft:damage_sensor’
- Target selectors are no longer case-specific
- Scoreboard scores are no longer saved earlier than other information when exiting a world
- Leash positions now use vanilla positions if not specified in the pack
- Renamed blocks in resource packs now keep their custom names
- Fixed baby Zombie Pigman sword scale with Add-Ons
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