Miyamoto compares the Pikmin games, why Pikmin 3 was brought to Wii U
More quotes from Shigeru Miyamoto’s interview with 4Gamer have popped online. There still isn’t an official translation, but what we have will have to do for now.
The latest Miyamoto tidbits come with regards to Pikmin. First, he made a comparison between the series’ games:
When it came to Pikmin 2, I heard a lot of complaints with the first game that had to be fixed. However, if you fix every single issue that the audience is dissatisfied with, then what makes the game interesting (in the first place)? That is the unresolved question. Therefore, I reflected on the aspect of multiple endings that were originally in Pikmin 1, and with the thought of creating it properly again I made Pikmin 3.
Pikmin 3 wasn’t always intended for Wii U. Nintendo had, at one point, been developing the project for Wii. So what compelled Miyamoto to bring the game to Wii U? He explained:
I’ll say with a little reservation that it was “management.” When creating a fun game like Pikmin, the mechanics should be done efficiently. In order to accomplish this, it wouldn’t be good if nothing is running properly and simultaneously, including all the off-screen parts.
But in Pikmin 3 it is, quite honestly, running many things at the same time. If you look at the entire map on the Gamepad, you can see it’s all running properly. In other words, in order to show everything while moving in the game with the advanced processing actually needed for it, the Wii U was the perfect choice.
Miyamoto added that having Pikmin 3 on Wii U could help spur the console’s sales. And in the end, he feels that it’s simply a better game on the new system.