Miyamoto on the 3DS eShop, no StreetPass for Super Mario 3D, will use gyro sensor, Project Cafe talk, uniqueness, much more
Shigeru Miyamoto on the sales of the 3DS…
“We’ve had a very good start with the 3DS, but it’s not completely widespread yet. One of our pet peeves is how do you convey the message? Because one has to play the 3DS to experience the 3D. I guess it depends on you guys!”
Miyamoto on games for the 3DS…
“We spent a lot of time developing 3DS, whether its games or other software. But from now we will be focussing more on gaming, we want to release lots of games this year.”
Miyamoto on Ocarina of Time 3D…
“After 13 years, there will be the children of today who haven’t experienced Ocarina of Time, it’s brand new for them. But for fans of the original, it’s a very faithful adaption.”
Miyamoto on the eShop…
“Personally speaking, I think you need specific, meaningful software for the 3DS. If it is a downloadable game, you don’t have to change the game card so we would like to create games that are always there with you – the sort of game that uses StreetPass, perhaps.”
Miyamoto on Super Mario 3DS/no StreetPass plans for the title…
[There are currently no plans for StreetPass functionality] unless a spectacular idea comes to mind… For example, with floating platforms it can be really difficult to judge the distance. But the depth in the 3D helps you evaluate those tricky jumps.”
Miyamoto discussing the lack of a second analog nub for the 3DS…
“Sometimes people ask why the 3DS isn’t double stick. One is normally used to control the camera, but having the gyro sensor you can replace the analogue stick by moving the console, which is very intuitive.”
Miyamoto on Project Cafe…
“Please be patient! Even when the Wii launched, we were developing new hardware. The creation of devices is quite speedy nowadays, and we’re always working on new ideas.”
Miyamoto on how Nintendo can find mainstream successor with another console…
“There’s definitely space for uniqueness in a home console. As you know the Wii is family orientated, played in the living room of the household. We’re hoping to evolve that, there’s a variety of options we can think of.”
Miyamoto on creating something unique…
“With the more advanced devices, game design is currently at a high level. Nowadays I think it’s really important that designers are really unique and individual. It’s costly if you are focussing on similar ideas, so that uniqueness is important. You can get more budget for games, but your energy must be focussed, otherwise it won’t last.”
Miyamoto’s mantra…
“Don’t focus on how many stages it’s got. Tell me if you’ve seen it before. That’s the challenge for me.”
Shigeru Miyamoto also shared two other nuggets about the 3DS. Apparently Nintendo will not be imposing any sort of restrictions on third-parties for the eShop, and Super Mario 3D will make use of the built in gyro sensor.