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Monster Hunter Rise update out now (version 3.7.0), patch notes

Posted on December 19, 2021 by (@NE_Brian) in News, Switch

Monster Hunter Rise update 3.7.0

Monster Hunter Rise has gained a new 3.7.0 update. It paves the way for new Event Quests and fixes a whole slew of bugs.

For the full patch notes pertaining to the Monster Hunter Rise version 3.7.0 update, continue on below. 

Main Additions / Changes

  • New Event Quests will be available every week.
  • New DLC can be purchased from Nintendo eShop.

Bug Fixes / Miscellaneous

Base/Facility

  • Fixed a bug when creating a Palamute that causes a non-existent Voice Type 4 to be selected under specific circumstances, resulting in crashes and other issues.
  • Fixed a bug occasionally causing the settings of the targets to be different between the Host and the guests in the Training Area.

Monsters

  • Fixed a bug causing some monsters only to flinch instead of being downed when hit by a vent in the Lava Caverns, or by a Blastoad.

Player/Buddies

  • Fixed a bug preventing the player from being able to enter their tent if they change areas just when they start Wyvern Riding.
  • Fixed a bug occasionally preventing the Item Bar from being updated.
  • Fixed a bug very occasionally preventing some visual effects from being displayed in cutscenes when departing on the Serpent Goddess of Thunder quest while wearing Arthur’s layered armor.
  • Fixed a bug causing the waist of the player character to look cut off when equipping certain leg armor in combination with the Sonic Jersey layered armor.
  • Fixed a bug occasionally causing the player’s hair to clip through their body when using the Hinoa Long or Minoto Long hairstyle.
  • Fixed a bug preventing the player’s Buddy from being displayed temporarily if the player joins a multiplayer session while their Buddy has been told to wait.
  • Fixed a bug preventing the jerky on the Buddy’s nose from being displayed if the player joins a Lobby during the Give Treat animation.
  • Fixed a bug occasionally causing Palicoes to stop moving when performing the Giga Barrel Bombay.
  • Fixed a bug occasionally causing the display of the gunlance’s remaining bullets to become incorrect when using the Ground Splitter.
  • Fixed a bug causing an unintended guard if the player is hit by a Palamute’s body slam and blunt hit combo while guarding.
  • Fixed a bug occasionally causing the color of the insect glaive’s glow to be different from the equipped Kinsect’s.
  • Fixed a bug causing a time frame during which the player cannot dodge if they stop aiming with the bowgun.
  • Fixed a bug causing a discrepancy between the amount of ammo owned and the amount of ammo displayed for the bowgun under certain circumstances.

Miscellaneous

  • Fixed a bug causing the Gyro Correction type to only be reflected on 1 controller when multiple controllers are connected.
  • Fixed a bug causing Cohoots to disappear from other players’ arms if you quick travel around the village during multiplayer.
  • Fixed a bug preventing the Total Slain number on the second page of the Guild Card from being displayed correctly if the combined total of monsters slain and captured reaches 99,999.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.

All players can download the new Monster Hunter Rise version 3.7.0 update now.

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