Neon Abyss – full patch notes for version 1.2
It was announced yesterday that the roguelite action-platformer Neon Abyss is getting a major 1.2 update in November. Team17 and Veewo Games have now followed up with lots of additional details with the full patch notes.
Version 1.2 will include the following additions, changes, and bug fixes:
Major Changes
- AUTO-SAVE for every level, you can now continue your runs from the level you left off
- Item Gallery: In the basement of the bar, you can browse all items that you encountered, you can trial them or ban them. (Peter and Jack are back… unless you want to get rid of them)
- Item Bans: You can now ban items/pets/weapons in the gallery (Achievement will not be available after a certain number of bans)
- New Boss: God of Gambling – watch out they know how to count cards!
- New Challenge room: Put your skill to the test! You will get the reward based on how you perform, try not to get hit
- New batch of pets
- Enemy bullets will now be displayed in front of player bullets
- Revamped unlock progress tree for more flexibility in picking the path of your progress and it’s cheaper to progress too!
- Extra gem drop for fixed bosses, each time you beat the last boss, you will be awarded extra gems based on your difficulty levels.
- You can now reset your unlocks tree (for the cost of 20 Gems)
- Boss defeated badge for every character (different difficulty will result in a different boss badge)
- Tweaked damage model, balanced weapon damages
- Separate button added for the character’s passive ability instead of the interact key
- Grenade projectile path preview for easy and normal (not available in hard mode)
- Add monster spawn and teleportation indicators
- You will now unlock more monsters by defeating managers, (previously, you have to unlock them on the unlock tree)
- Pets now no longer shoot on their own, they will only shoot if you shoot
- Improved boss portraits (they’re prettier now)
Other changes
- General performance improvements
- Max Hearts and shield containers now reduced from 10 to 8
- Removed the Hit-recover time for the player
- Increase the duration of the item banner display
- Broken slot machine door can now be blown open by explosives
- Add the egg counter
- Add level numbers
- Added more types of pickups (money bag, double keys and double bombs)
- Tweaked level setup, the musical monster will not appear on early levels
- Tweaked biter monsters’ behaviors
- The first level shop will now be on sale, also shop now displays item names
- Zen room: Tweaked difficulty, it now costs hearts to play
- Added more songs for piano
- Fixed cursor lock for fullscreen
- The inventory screen can now show more than three rows of items
- Added aiming reticle for controllers
- Optimized flying control
- Mines do not explode on contact
- Moldy hearts now has a chance to increase your heart containers
- R-6 picking up items that increase heart containers can increase shields
- Coin Bomb change: You get triple the coins, but coins will explode after 3 seconds if you haven’t picked it up
Bug Fixes
- Fixed the issue where player/monsters may glitch out of the room
- Fixed Saya revive bug with melee mode
- Fixed roulette machine
- Fixed for upgrade tree can not interactable bug
- Fixed issue where stacked explosions might propel player/monster/boss out of the room on performance hitch
- Fixed tracking weapons not able to lock-on to Athena and Zeus
- Fixed Saya’s animation being stuck when in the air
- Fixed being unable to show map and teleport bug with Heart of Fire
- Fixed the issue where player/monsters may glitch out of the room
- Fixed Big Daddy that sometimes does not prevent explosion damage.
- Fixed Blink which should not be able to get past special doors.
- Fixed the wrong amount of Gems dropped by the final boss of each run.
- Fixed Egg count related items that count the eggs wrong.
Neon Abyss is out now on Switch. The new update arrives in November.
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