A new update has gone live for Super Neptunia RPG on Switch. In addition to many fixes, a number of improvements have been implemented.
Below are the full patch notes:
Animation
- Fixed an issue in Planeptune Sea where the air bubble would stay on screen when a character would be defeated
- Fixed animations for some cut scenes
- Improved transitions in some cut-scenes
Code
- Fixed an issue where the game could freeze on the title screen
- Fixed an issue where users had to load a save after losing a fight
- Improved the Save and Load menu
- Improvements to item usage during battle
Audio
- Fixed sound issues in the inventory menu
- Fixed issues where incorrect sound effects would play
- Fixed issues where incorrect background music would play under certain conditions
- Improved the transition between towns and maps
Design
- Fixed an issue where some monsters would not show on the dungeon maps
- Fixed an issue where the quest pop-up would stay on screen
- Fixed an issue where using an object just before the end of a fight would count but have no effect
- Fixed an issue where an item could not be bought with the collected gems
- Fixed some graphical issues
- Fixed an issue where the player could not progress after accepting a quest
- Improvements on the battle system
- Improved on the balance for some skills
UI
- Fixed some issues with localization
- Fixed an issue where the wrong information would be displayed in the equipment menu
- Fixed an issue when changing between languages while in game
- Fixed an issue where only part of the crystal name would be displayed on the world map
- Fixed issues with dialogue when selecting quests
- Fixed an issue where an icon would turn blank in some conditions
- Improved the Break Attack gauge
- Improved the quest log
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