Ninja Gaiden: Ragebound “D2” update announced, patch notes
A second Ninja Gaiden: Ragebound update has been announced which is known as “D2”. It’s unclear if it’s on Nintendo Switch, but if you can’t download the patch yet, you should be able to soon.
The update includes tons of bug fixes, polish, and stability improvements. The team fixed checkpoint and cutscene soft-locks, adjusted boss fights and challenges, and implemented smoother animations and enemy behaviors.
The full rundown is as follows:
Ninja Gaiden: Ragebound D2 update patch notes
Boss Fights & Challenges
- Fixed an issue where striking the boss at the edge of the arena on level 4-5 could push it out of the camera’s view.
- Several challenge conditions (like “Kill boss with a Ragebound Art” in 3-2 or “Win the duel” in 1-1) now properly trigger and reward your performance.
- Adjusted Rhyvashi’s encounters: improved stagger cooldown and prevented attacks from lingering after defeat.
- Corrected issues where skipping certain boss cutscenes (e.g., 4-5 helicopter pad) could result in Kenji being unfairly hit.
Gameplay Flow & Checkpoints
- Fixed multiple soft-locks and freeze scenarios when pausing or restarting from a checkpoint.
- Checkpoints now consistently heal Kenji across all levels, and properly respect equipped talismans.
- Restarting from the last checkpoint during boss fights no longer leaves the health bar stuck on screen.
Level-Specific Fixes
- Various collision issues were resolved (Kenji or Kumori getting stuck, clipping through bulldozers, cranes, or going out of bounds in 3-5, 2-2, S-5 and others).
- Environmental hazards (lava, fire, etc.) now correctly respect accessibility knockback settings. Several background and asset display issues corrected (floating containers in S-8, mountain edges in S-3, camera transitions in 3-5).
- Music and dialogue triggers are fixed in multiple levels to align correctly with progression.
Talismans & Accessibility
- Adjusted “Last Stance” to only affect melee slashes and guillotine boosts.
- Fixed incorrect stacking effects between “No Rest for the Wicked” and “Unworthy”.
- Accessibility settings (damage, screen shake, knockback) now behave consistently across all situations.
Enemies & Animations
- Corrected erratic behavior in enemies like Bio Harpies, Flying Turrets, and Bio Blockers.
- Fixed Kumori-specific issues (Guillotine charge talisman wrongly affecting Kenji, roll/jump behaviors).
- Improved visual consistency for certain attacks and death animations (Cyclops Demon’s eye, Rhyvashi waves, etc.).
System & Miscellaneous
- Application now detects Windows language settings on first launch instead of defaulting to English.
- Additional improvements to performance and stability across the game.
The previous D1 update on Nintendo Switch included a new 60 FPS frame rate option. Read more about that here.