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Nintendo on why some of its games have voice chat while others don’t

Posted on June 25, 2015 by (@NE_Brian) in General Nintendo, News

Nintendo doesn’t have much of a clear policy when it comes to voice chat. Some of its games support the feature, whereas others simply don’t.

Nintendo’s Julie Gagnon offered some insight into the company’s approach to voice chat while speaking with Nintendo Enthusiast last week. She responded by explaining that, in the end, developers make the decision so that they can “appeal to the maximum number of players.”

Below is Gagnon’s full response, in which Splatoon was specifically mentioned:

“The thing with Splatoon is that the game is so visual and we really feel that the people in the game do not need voice chat in order to communicate with each other because we have ‘oh, stay here’ or ‘come here’ icons. We have many ways to communicate in the game. Plus, with the gamepad and the view, you can easily see if one of the members of your team is in trouble, or if there is a part of the map that you need to cover. So, this is something that we made a decision on so that the game can appeal to the maximum number of players. So, ultimately, the developers need to decide, depending on the features and the game itself, whether voice chat is included.”

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