Nintendo says Mario Wonder was a major sales driver during the holidays, sales growing at a faster pace than other Super Mario games
During a financial results briefing Q&A this week, Nintendo president Shuntaro Furukawa shared more insight into the sales of Super Mario Bros. Wonder.
Furukawa stated at the event that the game “served as a major driver of sales”. Additionally, the title’s sales “have grown at a faster pace than previous Super Mario titles.” As another tidbit, Furukawa revealed that around half of players play in multiplayer mode.
Furukawa said the following:
During this fiscal year’s holiday season, Super Mario Bros. Wonder served as a major driver of sales and at the same time, titles from other software publishers have also sold well, and sales overall have grown with a good balance between new and evergreen titles as well as between Nintendo and other software publishers’ titles.
Sales of Super Mario Bros. Wonder have grown at a faster pace than previous Super Mario titles. The game itself has been well-received in terms of its content, but I think another factor is that it is a title that can be played by two or more people. Around half of the people who play this game do so in multiplayer mode, so I think the title suited the need for a game that many people can enjoy with family and friends during the year-end holiday season, when people get together. In addition, The Super Mario Bros. Movie is available for streaming around the world. So even though the theatrical release is over, the number of people who have seen the movie for the first time continues to increase, and we believe this has also helped drive the good sales of Super Mario Bros. Wonder.