This month’s EDGE review scores are as follows:
Dishonored – 9
Resident Evil 6 – 6
Need for Speed: Most Wanted – 9
XCOM: Enemy Unknown – 9
Torchlight 2 – 8
New Little King’s Story – 7
Professor Layton and the Miracle Mask – 7
FTL: Faster Than Light – 7
Rayman Jungle Run – 8
The Room – 8
Bad Piggies – 6
Thanks to joclo for the tip.
I don’t think anyone expected Konami to release a Pro Evolution Soccer game on Wii U this year. For those who were holding on to a tiny glimmer of hope though, PES brand manager Tim Blair officially confirmed that no such title is in development for the console.
“At the time we don’t plan to make PES for the Wii U or the PS Vita. This does not mean we never will. We are still exploring these exciting platforms to make a successful game that takes advantage of these platforms.”
So even though PES is ruled out for Wii U this year, we could see the series down the line. Even the Wii saw PES 2013, so I can’t imagine Konami holding back on Wii U for PES 2014.
The latest issue of the Official Nintendo Magazine has a new batch of information on some of Nintendo Land’s mini-games. You can read up on new details for Balloon Trip Breeze, Metroid Blast, Mario Chase, and Pikmin Adventure. There are a few tidbits about each.
Balloon Trip Breeze
– Hero carries parcels between islands
– Earn currency to spend in the theme park by delivering the parcels
– Tap certain obstacles on the GamePad
– If you tap randomly and try to cheat, the spikes will ricochet
Metroid Blast
– Sensor not used to aim for shooting
– It is used for MotionPlus (like Skyward Sword)
– Gunmen boasts Samus’ full moveset – morph ball, charge shots, evasive dodges and grapple beams
– Again, can use the grapple beams to hang from the gunship
Mario Chase
– In the Mud River Run stage, mud moats can be crossed via bridges that dissolve under the escapee’s feet
– At the end of the round, you get a breakdown of everyone’s movement
Pikmin Adventure
– It’s the Pikmin world re-imagined as clockwork Gashapon toys
– Enemies will appear in plastic capsules, dispatched by a giant vending machine
– When a Pikmin is eaten by an enemy, they emerge as Poo (!) Friends must then help to chip them out
Update: Opted to switch times to PST so the max number of people will be awake to watch. Not sure too many are up at 6AM on a Saturday. 😛
NintendoEverything has never attempted to do a livestream of something before. I mean, sure, we’ve done near-live blogs and hosted some of Nintendo’s own streams, but actually streaming ourselves? And for 24 hours straight!? There are bound to be some major technical issues! Nevertheless, we’re going through with it, and we have a whole slew of games (mostly ones chosen by you!) lined up for every hour of the day. We even added some “terribad” games, as requested by you guys.
Here’s the full schedule, subject to change. All times are Pacific Standard Time (add two hours for CST, add three for EST, use Google for everything else):
[8:00-10:00AM] Mario Sports Mix
[10:00-11:00PM] WarioWare: Smooth Moves
[11:00-12:00PM] Shaq-Fu (Hopefully– SNES has been acting up)
[12:00-2:00PM] Goldeneye (N64)
[2:00-3:00PM] Star Fox 64 (Goal: Beat the game)
[3:00-4:00PM] Timeshift Multiplayer
[4:00-6:00PM] Super Smash Bros. Brawl (Goal: 99 Life Match)
[6:00-8:00PM] [OPEN– TO BE DECIDED LATER]
[8:00-10:00PM] Mario Party 6
[10:00-1:00AM] Banjo Kazooie (Goal: Beat the game)
[1:00-3:00AM] Mario Kart: Double Dash
[3:00-4:00AM] War Gods (N64)
[4:00-6:00AM] The Legend of Zelda: Skyward Sword
[6:00-7:00AM] Just Dance
[7:00-8:00AM] Wii Sports Resort
After a final check of the technology that will be supporting us (uStream and a capture device, baby!), I’m ready to head off to bed, wake up early tomorrow and start gaming. I know most of you will miss the first couple of hours, but please tune in if you want to, and, arguably more importantly, consider donating to our page to help kids.
I’m off to bed. See you all shortly!
Hori is preparing a slew of Wii U accessories that will begin to release in Japan in December. Practically all of the companies peripherals are intended to improve the GamePad with protection, covers, and more.
The full lineup of accessories, along with photos, are posted below.
– Lustrous screen protector (780 yen, December release): prioritizes the GamePad’s high image quality using lustrous materials.
– Fingerprint screen protector (780 yen, December release): blocks fingerprints and also makes it easier to remove fingerprints.
– Standard screen protector (500 yen, December release).
– Excellent screen protector (1980 yen, December release): 99.7% glare reduction, 96.8% see through.
– Black, blue, or red soft Wii U GamePad pouch (1280 yen, December release).
– Black, blue, or red hard Wii U GamePad pouch (1580 yen, December release).
– Clear GamePad cover (980 yen, December release): polycarbonate cover.
– Clear and clear black GamePad cover (1480 yen, December release): thermoplastic polyurethane cover.
– Black and white GamePad cover (1480 yen, December release): silicon cover.
– Set of 2 stylus’ (680 yen, December release).
– Stylus strap and holder (680 yen, December release).
– Wii U GamePad in-ear headphones (1280 yen, December release): 1.3 meter cable, volume control, 3.5mm stereo miniplug.
– Black or white GamePad cleaning cloth (680 yen, December release).
In Rayman Origins, Ubisoft sprinkled a number of Moskito shooting stages throughout the experience. These sections won’t be returning in the sequel, however. Why?
Rayman creator Michel Ancel told Nintendo Power that it was a matter of variety. The team felt that Rayman Legends offers a great deal of varied gameplay, so those stages weren’t needed.
“For me, that was really there to break up the normal experience a little bit; to offer players something completely different. But with the varied gameplay in Legends, we already have that feeling. To me, it was a bit too much to bring back the shooter stages on top of that.”
Nintendo Everything reader Steven has sent us an image of the first Nintendo-related toys from Burger King.
These come as the start of the fast food restaurant’s new Wii U toy deal with the video game maker.
Steven says that two toys were up for purchase: a Mario figurine that allows you to move its arm and legs, and a Koopa shell which is pull back and can apparently roll. The pieces of paper in the photo above are sticker that are provided with each toy.
Both should be available throughout the Toronto area at the moment, and should be out at most Burger King locations in the near future.
Oddly enough, there’s nothing about the toys that make them stand out as being Wii U-specific. And unsurprisingly, there’s no indication that they have any sort of NFC technology inside that could work with the console.