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“A lot of the so-called ‘action games’ are not made that way. All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?” – Shigeru Miyamoto
What’s funny is that I was JUST talking about this sort of thing in my Black Ops Wii review (which will go up this weekend). There’s no pacing in it, and it’s all a crazy non-stop bulletslinger from beginning to almost the end of the game. If you’re always pushing someone to their limit and making things as hectic as possible, there’s no pacing or time to enjoy what’s going on in the game around you. It’s all work and no play, really!
“It’s about enjoying something. I used to draw cartoons. I’d just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them. And I haven’t changed a bit about that. When I’m making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.”
This information comes from Nintendo’s Yoshio Koizumi…
“I’ve been making 3D Mario games up to now, and it’s been difficult to grab or ride on objects floating in midair with these sorts of games since the beginning,” said Koizumi. “But if the Nintendo 3DS system can produce a sense of distance that can be easily understood at a glance, I feel I’ll be able to more confidently create the tense stages that require you to jump from platform to platform in midair without falling. There’s still a whole range of things I’ll be able to do with Mario games in the future.”
I’m really interested to see what a 3D Mario would look like on the 3DS. There were actually a few rumors that Nintendo was working on a game similar to Super Mario 64 DS for the system, but nothing ever happened. I’ve always wondered what an original Mario title would look like on a handheld…
A fan has taken it upon himself to make a Super Smash Bros. demake of sorts. While it’s actually being developed in Game Maker 8, the style would definitely remind you of something played on the Game Boy. A demon will be released this Friday, which will include two characters, 3 stages, and a number of options. Make sure to check out some footage of Super Smash Land below!
Wondering which engine is powering Mega Man Legends 3? It should be familiar to fans who have been keeping up with the news for the Resident Evil 3DS games. Like Revelations and The Mercenaries 3D, Legends 3 is using the MT Framework. Director Eguchi quietly shared the news at the end of a blog post for the title. Legends 3 is most likely using the Mobile version of Capcom’s MT Framework engine, which is being used in a number of the company’s other 3DS games.
“By the by, it bears mentioning that Mega Man Legends 3 will be developed using Capcom’s pride-and joy MT Framework! To explain it simply, MT Framework is Capcom’s exclusive game engine. To put it even more simply, it’s sort of a set of “high-performance game-making tools” we at Capcom developed ourselves (although to be more accurate, it’s something else). Sort of a tricky subject, but I’m hoping I’ll have a chance to have the programmers tell you a little more about all that in the future.”
In other Mega Man Legends 3 news, a winner has been chosen for the Bonne Mecha contest: