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Konami Digital Entertainment GmbH has announced it will release specific custom DLC to coincide with the release of GTI Club Supermini Festa! for Wii on March 25th.

The publisher will release a special custom paint job for use on the game’s MINI Cooper S, ABARTH 500, VOLKSWAGEN Polo GTI and PEUGEOT 207 GTi vehicles. Owners of GTI Club Supermini Festa! can access this exclusive DLC via the Wii’s online capabilities. Users simply join the ‘Ranking’ option and the data will be downloaded for free. It will be available to all cars currently unlocked and stored in the game’s Garage location.

Nintendo
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Konami
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SEGA
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Koei
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Atlus
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Kadokawa games
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Level 5
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Source

Title: Solarobo – Sore kara coda he
Platform: Nintendo DS
Genre: Action RPG
Release Date: 2010

Staff:
Executive Director – Hiroshi Matsuyama (CC2 President)
Director – Takayuki Isobe (Tail Concerto)
Main Visual, Character Design – Nobuteru Yuki (Tail Concerto)
Mechanical Illustration – Yoshitake Taniguchi (SRW)
Opening Animation Director: Yoshiki Yamakawa (Hell’s Angels)
Opening Animation Production: Madhouse

– Planned for 10 years, in development for 3 years
– Wanted to go back to the origin point of the company for their 15th anniversary
– Action segments with robot, character
– Town maps have side-scrolling maps with 3D backgrounds (probably cel-shaded)
– 3D Cutscenes done in “Motion Illustation Demo” style, both DS screens used, looks like a moving illustration.
– 3D dungeons
– Character grown for main character and robot
– 1-4 players through Wi-Fi or wireless play
– Your robot can lift crate

Source

SAMURAI WARRIORS 3 SET TO GO INTO BATTLE EXCLUSIVELY ON Wii

Nintendo and Tecmo Koei Team Up to Create a New Breed of Warrior

REDMOND, Wash.– Nintendo today announced a unique partnership with Tecmo Koei to publish Samurai Warriors™ 3, the newest title in the Samurai Warriors franchise, exclusively for the Wii™ console.

Launching in North America in fall 2010, Samurai Warriors 3 is an evolution of the Warriors series, featuring an innovative new game mode and a completely fresh storyline.

At GDC, High Voltage Software’s main highlights were The Grinder and Tournament of Legends. But there was something in particular that caught the eyes of a G4TV employee. In High Voltage’s demo room, there was a poster on one of the walls that had text that looked like the same font used in The Conduit. When asked if the company was teasing a Conduit sequel, a designer from HVS only said “There’s more to come on that!” So it’s possible that that The Conduit 2 is real, but no one is ready to talk about it just yet.

Source

GDC/PlayStation Move

– Sony going after the Wii market
– Sony congratulated Nintendo at the beginning of their presentation for getting a new demographic, establishing motion control, etc.
– They they showed it, and it was basically just Wii motion
– The functions in game are identical
– The way Sony was pitching Move on stage was also pretty similar to the Wii
– Seems like a blatant copy, but it should have been expected
– Sony wants to attract the Wii audience when they are ready to move to the HD market
– Sony said that developing for the Move will be very similar to developing for Wii
– There are already some Wii ports, like Brunswick Bowling
– Capcom is huge on ports, Resident Evil: Darkside Chronicles and Umbrella Chronicles could possibly head to the PS3
– Sony had copied what works before, like the PS2 controller was like the SNES controller with extra shoulder buttons

Just a quick refresher: Last week, Level-5 CEO Akihiro Hino stated on his Twitter account that his company will be revealing a new game next month. The announcement seems like it’ll be pretty important since Hino said that “it will become an extremely anticipated title.”

We still don’t know for sure what the game is, but we might be one step closer to finding out. The Japanese trademarks for the month of March have been released and one of the trademarks registered is Level-5’s Sengoku Baseball Team. The company might be interested in generating the same type of success that they had with the Inazuma Eleven soccer games. Still, though, we’ll have to wait until next month to know for sure if Level-5’s next big title is Sengoku Baseball Team.

Source

Videos

Nintendo Week 3/15
WarioWare D.I.Y. Tutorial – Beginner Lesson #1
WarioWare D.I.Y. Tutorial – Beginner Lesson #2
Monster Hunter Tri Crabs Spot
Monster Hunter Tri College Spot
Monster Hunter Tri Beast of the Sands Video
Monster Hunter Tri Their World, Your Hunt Video
Rage of the Gladiator Info Video
Rage of the Gladiator Info Video – MotionPlus Support
Cave Story Developer’s Voice
Calling Developer Interview Video
Calling Launch Video
Disney Alice in Wonderland Info Video
Car Jack Streets Info Video
Battle of Giants: Dinosaurs – Fight for Survival Info Video
101 MiniGolf World Info Video
Zoo Frenzy Info Video

Demos (Expire 3/21)

Rooms DS
Battle of Giants: Mutant Insects
Deca Sports DS Cheerleading Demo
Sonic & SEGA All-Stars Racing
Deca Sports DS Ping Pong Demo
Ace Attorney Investigations: Miles Edgeworth
Disney The Princess and the Frog
James Cameron’s Avatar: The Game
Bakugan Battle Brawlers
James Patterson Women’s Murder Club: Games of Passion

At the Game Developer’s Conference last week, Metroid: Other M producer Yoshio Sakamoto gave a lecture and discussed the development of titles such as Tomodachi Collection and WarioWare: D.I.Y. But the topic that received the most attention was Sakamoto’s remark about Other M being on-rails at one point. His comment quickly caused a stir among Metroid fans, even though many of them hadn’t realized that Sakamoto was simply interpreted.

IGN’s Craig Harris had a chance to catch up with the cocreator of Metroid after his lecture and asked him about the idea of Other M being on-rails. Harris, roughly quoting Sakamoto, explained on the latest Nintendo Voice Chat podcast that “you can move back and forth within this area, but the camera would just follow along in the 3D world.” In other words, the game would have played similarly to Klonoa.

“…I asked him about the idea of being on-rails and how long into development did it change, and he was like, ‘Oh, I think people misinterpreted what I meant by on-rails. I meant that you can move back and forth within this area, but the camera would just follow along in the 3D world.’ And then I said, ‘Well, I didn’t misinterpret it. At least in my interpretation of what you were saying was a game like Klonoa, where you can move to the right or to the left and the camera would follow around dynamically, but you couldn’t hop off this rail that you were going on…’ It’s a side-scrolling game, but just done with a camera and 3D elements…It’s a fixed path. And when I brought up Klonoa, he was like, ‘Oh, yup, exactly, that’s exactly what I meant.’ And so that was pretty cool…”


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