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As if it wasn’t already easy enough to guess, NintendoEverything.com and GamingEverything.com have started up a joint podcast, headed by yours truly! To jump right into it, the first episode was recorded today with staff members from both NE and GE, as well as some people you’ve never heard of, so give it a listen as I explain exactly what this all means with a helpful FAQ. Thanks a bunch for support, you guys, and I really truly hope you find the podcast enjoyable! If not, definitely let me know what we can do to make it better for you to hear!

FAQ

You said this was a GamingEverything and NintendoEverything joint podcast. Does this mean you’ll talk about one system more than any other?

Nope! It is technically a multiplatform podcast, but it’s really casual in terms of which systems get expressed in which ways. Don’t expect any flaming going on in here!

Should I bother listening to this if I only visit NintendoEverything.com?

Yes, absolutely! Not only do we cover a lot of important Nintendo news, most Nintendo-centric podcasts have a lot of talk of the other systems, so it should be completely bearable if not enjoyable to you.

Is this podcast on iTunes? Can I subscribe to it?

The answer is both yes and no. It is not on iTunes yet but it will be by this time next week. I’ll let you all know when it is and how you can subscribe to it as soon as it is! For now, just download the raw MP3 or listen to it in your browser!

Who all in on the podcast?

The podcast team this particular episode consists of 5 people:

Austin: That would be me. The GamingEverything and NintendoEverything feature-writer who pops in and out at random times.

Jack: Jack is a writer for GamingEverything who is also an avid Nintendo fan.

Mitch: Mitch is another GamingEverything writer, who is a pretty well rounded gamer, but has a soft spot in his heart for Sony.

Nick: Nick is simply a friend who enjoys playing games and talking about them. He is a staff member on neither site.

Laura: Laura, our sole female, is a gamer who also does not write for either site, but contributes to the podcast with her love of gaming.

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If you have any other questions, post them in the comments or e-mail them to me at [email protected]. Otherwise, I’ll let the podcast speak entirely for itself!

NGE Podcast: Episode 1: Memoirs of a Ke$ha (Click to listen, right click and “Save As” to download!)

Top Ten Individual Platform Sales (Jan-Jun)

1. New Super Mario Bros. Wii – Wii
2. Pokemon SoulSilver Version – Nintendo DS

3. Red Dead Redemption – Xbox 360
4. God of War III – PlayStation 3
5. Wii Fit Plus w/Balance Board – Wii
6. Wii Sports Resort w/ Wii Motion Plus – Wii
7. Pokemon HeartGold Version – Nintendo DS

8. Call of Duty: Modern Warfare 2 – Xbox 360
9. Just Dance – Wii
10. Super Mario Galaxy 2 – Wii

Top Five Combined Platform Sales (Jan-Jun)

1. Red Dead Redemption (360,PS3)
2. New Super Mario Bros. Wii (Wii)
3. Call of Duty: Modern Warfare 2* (360,PS3)
4. Battlefield: Bad Company 2 (360,PS3)
5. Wii Fit Plus* (Wii)

Source

This information comes from Eurocom Studio Development Manager Tim Coupe…

“Eurocom have been big fans of Bond for many years, and we were privileged to develop ‘The World is Not Enough’ on the N64, followed by our work on ‘Nightfire’ (Gamecube, PS2, Xbox) and then later by ‘Quantum of Solace’ (PS2). After our work on ‘Quantum’, we began to talk with Activision, and the licensors Danjaq, about a new Bond game development. It was during those discussions that the idea of reinterpreting the film GoldenEye on the Wii came about. We all immediately recognised that it was a huge opportunity, and it took several months of planning and discussions to work out the right plan in order meet those huge expectations.”

Even though GoldenEye is a remake rather than an updated port, I’m sure it took a long time for everything to come together. There were probably a few roadblocks that could have prevented production of the Wii title. I’m personally glad that it’s happening…But there’s definitely a lot of pressure on the development team to meet fans’ expectations.

Source

EA will be hosting its annual Studio Showcase event once again this year, and it sounds like it will be quite exciting for fans. On their Twitter account, the company stated that a few games will be revealed tomorrow. Announcements will most likely be made for a number of platforms, across different genres. Gamers can watch a live stream of the event on GameSpot when the festivities begin tomorrow at 1 PM PST. We’ll let you know if any Nintendo-related news comes from the showcase.

Source 1, Source 2

WiiWare

HoopWorld – 318 blocks
Furry Legends – 258 blocks
AquaSpace – 123 blocks

DSiWare

Scrabble Tools – 94 blocks
Petz Kittens – 93 blocks
Happy Birthday Mart – 85 blocks
Hospital Havoc – 54 blocks
Crazy Sudoku – 19 blocks

This information comes from Dreamcatcher Interactive’s Michael Mota…

“We made the announcement to the major retailers about the Trackmania delay, I’m not sure why that hasn’t been changed. The game has been delayed until December…”

Both games were actually set to be released this week, and a number of outlets have even reported that they’ll be shipping to stores. Unfortunately though, gamers will have to wait until the end of the year to purchase the titles.

Source

Videos

Nintendo Week 7/19
Sin & Punishment: Game-Play Tips
Furry Legends Info
HoopWorld Info
Hospital Havoc Info
Swords

Demos

Dragon Ball: Origins 2
Picross 3D
Rooms DS
Battle of Giants: Mutant Insects
Deca Sports DS Cheerleading Demo
Deca Sports DS Ping Pong Demo
Ace Attorney Investigations: Miles Edgeworth
Bakugan Battle Brawlers
James Patterson’s Women’s Murder Club: Games of Passion

Metroid: Other M details

Posted 14 years ago by in News, Wii | 4 Comments

– Menu with profiles of each person you meet on status screen
– Maurice, James Pierce, K.G. Wong, Lyle, Anthony Higgs are a part of Adam’s squad
– Samus’ thumbs-down in the trailer was from her rebellious teen years
– Only one missile added for missile expansions
– Can’t skip many cutscenes (at least the first time through)
– Energy Parts=0 and Accel. Units=0 upgrades are in the demo right now, not sure what they are

Thanks to Robert for the tip!

Source


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