Natsume is continuing its series of developer diaries for Harvest Moon: The Lost Valley, and has revealed new details.
First, producer Taka Maekawa discusses how caring for and raising animals will work:
“While we were first developing Harvest Moon: The Lost Valley, we called it by a code name: Back to Basics. We’ve applied this philosophy to many aspects of the game, including the animals available on the farm. We went back to the basics: cows, sheep, chickens, and, of course, horses.”
You can find a whole bunch of animal details below, and a few art pieces above.
Senran Kagura 2: Deep Crimson is getting a patch in Japan next week. According to a tweet from producer Kenichiro Takaki, the team is addressing bugs and the game’s balance. Version 1.1 should be out this month if everything goes well.
Thanks to a rumor started via twitter, Nintendo might be getting ready to release a Remastered Classic. According to this twitter user,
“It’s perfect to fill gaps in the line-up,” and “You’re gonna love it, but it’s a Remaster,” . This is apparently a source that has been correct in his predictions of other Nintendo titles in the past, NeoGAF credits him on predictions about Devil’s Third for Wii U as well as Pokemon Omega Ruby and Alpha Saphire.
My mind is already spinning, What do you think it could be?
Mobot Studios has now confirmed they have submitted their recreated platformer to Nintendo and are awating for approval. Promising that it will be released “very soon”.
Also promising “full 1080p HD graphics, with new dynamic lighting, real-time shadows, and extra polish”.
Sakurai gives us a look at more UI today, this time pertaining to the 3DS only Smash Run mode:
He continues:
If you hit the X Button, it will randomly fill up the remaining weight allowance with powers. You can keep changing the line-up as many times as you please. The level of a power is proportional to its strength, number of uses, and weight. Organizing them might be easier if you label your favorite powers with a ?.
PlatinumGames has posted a new Bayonetta 2 blog post covering angel/demon sound design.
First, check out the two clips below.
… And be sure to check out the full blog post here.
Famitsu recently published an interview with Etrian Odyssey Untold II: The Knight of Fafnir producer and director Shigeo Komori.
First, here’s what Komori said about changes from the previous game:
“Our thought was to make an Etrian Odyssey game that focuses on the characters and story that many people can enjoy, and that development concept principle has not changed. Also, the subtitle of the game, ‘The Knight of Fafnir’ is about the protagonist.”
“Last time it was the subtitle of ‘The Millennium Girl,’ which revolved around the heroine’s story. However, this time it will be about the player’s role as the protagonist, and how his friends overcome obstacles in the fantasy RPG you’ll get to enjoy.”
Komori also shared the following details:
– “Fafnir” is the name of the protagonist’s power that allows him to transform
– Komori states that it will completely transform his appearance while giving him a big boost in stats
– It also brings about a variety of different skills he can use
– Using this transformation ability can easily change the tides in battle
– It’ll also have its limits
– The heroine Arianna is of the “Princess” class
– The game’s character designer Yuji Himukai put quite the effort into her design
– Himukai included roughly 20 different expressions for all the other characters
– Arianna will have over 50 different expressions in the game
– There will also be animated scenes and voice acting like Etrian Odyssey Untold: The Millennium Girl
– There’s about twice the volume of voice-acting
– New still-frame event styles
– Supports up to 8 save slots