Panic Button initially saw the potential in Switch, thought it had a bit more power than most people would think
Panic Button initially jumped on Switch, which allowed the team to bring over a number of high-quality ports. Rocket League, Doom, and Wolfenstein are just some of the games the studio worked on.
Panic Button wasn’t sure how Switch would turn out when the company was first introduced the system, but co-founder Michael Traub told Engadget that the company “saw the potential in it.” Panic Button also thought the device could be a bit more powerful than some people would give it credit for.
Traub told the site:
“At the time, when we were looking at the Nintendo Switch it was, ‘Well, this could either really go well or it could really go bad.’ It was difficult to tell, but we saw the potential in it. We saw that it had a little bit more muscle concealed behind its small exterior than most people would suspect.”