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Pokemon GO hits $2.5 billion in worldwide revenue, Q1 spending up 40% year-over-year

Posted on April 3, 2019 by (@NE_Brian) in Mobile, News

Pokemon GO has reached an estimated $2.5 billion in player spending, Sensor Tower reports. The mobile game has earned another $700 million since hitting $1.8 billion for its second anniversary last July. That means there’s been an average of close to $78 million per month spent since then.

Sensor Tower adds that Pokemon GO grossed roughly $205 million during the first quarter of 2019 for an average of about $2.3 million per day. This was a year-over-year increase of 40% from the close to $147 million spent by players during Q1 2018. Furthermore, the average spent in Pokemon GO each day since launch is nearly $4 million.

The United States accounts for 35% of revenue, or approximately $875 million. Japan is the next closest region with 29%, or $725 million. Germany follows at #3 with 6% spending at $150 million. Note that Japan leads the way with regard to per-download spending at an average of $42, in comparison to the United States’ amount of $9.50.

Pokemon GO came in at #7 for mobile game worldwide revenue. It generated $67 million in player spending for a 6% increase year-over-year.

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