Rocket League getting another patch soon to address Tournaments Update issues
Last week, Rocket League received its major Tournaments Update. It unfortunately brought about some new issues, but Psyonix has been on the case since then. Rocket League will be getting another update very soon, though until it’s live, cross-platform play will be disabled on the platform.
Psyonix has apologized for the newest issues and will be offering players a gift to thank fans for their patience:
We apologize for the scope and severity of the problems in this update. We had hoped that our Tournaments Beta on PC (which was built from the same code branch as the final Tournaments Update release) would have revealed more of these issues. Unfortunately, it didn’t uncover everything and we’re discussing how to better operate our Public Beta Tests going forward so that we can maximize our chances of finding issues before release. We are also working with our quality assurance teams to better replicate the live environment for their purposes.
To thank the community for your patience while we work through these problems, we will be granting three Decryptors to every player who’s logged in since the Tournaments Update went live. The Decryptors should appear in eligible accounts on Friday, and we will let you know on social once they’ve been delivered. We’ll also be running a Double Drop-Rate Weekend soon and we’ll announce a date once we’re confident the major issues have been resolved.
Below are the full patch notes for the upcoming update:
Bug Fixes
- Fixed an issue that caused stuttering in the game client when secure TCP sockets are closed down
- Fixed a memory leak that could cause crashes on Nintendo Switch
- Fixed an issue where Boost visual FX would (rarely) not activate correctly
- Fixed Alpha Reward Boost appearing differently than it did before the Tournaments Update
- Connection Quality Indicators will no longer incorrectly persist into Offline Matches or Training
- Various wheels will no longer appear smaller than they did before the Tournaments update
- Scoreboard
- Fixed incorrect avatars showing for players who have joined the game in-progress and/or replaced an AI bot
- Fixed other players appearing to have the same rank as you in the post-game screen in Competitive matches
- Trading
- Fixed players being unable to remove items from a full Trade Window
- Fixed trades failing if they contained Painted or Certified items currently equipped in a Preset
- Common Items will no longer show as Trade Held or Untradeable in the Garage
- Fixed an issue that could cause the game client to only send 30 frames of input per second even if the game was running at 60+
Audio
- Extended the range at which the volume of other cars drops off to make them more audible from further away
- Rebalanced overall audio mix based on feedback
Controller Vibration
- Increased the intensity of “Medium” and “Heavy” Controller Vibration
Network Settings
- Server Send Rate, Client Send Rate, and Bandwidth Limit now all default to “High”
Known Issues
- During Goal Replays, your local car’s audio may sound too loud relative to the rest of the match
- For a few specific Wheel & Body combinations, the body’s axles may clip through the front or rear wheels