Rocket League version 1.40 out today, patch notes – improved portable resolution and more
Rocket League is receiving a notable update on Switch and other platforms today. Psyonix and Panic Button will have it at version 1.40.
Today’s patch brings along some changes and bug fixes. Resolution has been improved when playing in portable mode, the default Controller Deadzone has been reduced, and more.
Below are the full patch notes:
CHANGES AND UPDATES
General
[Nintendo Switch] Reduced the default Controller Deadzone to 0.15 from 0.3 to better utilize Joy-Con analog sticks
Reduced volume of the Batmobile Goal Explosion
Performance
[Nintendo Switch] Adjusted world detail to improve average resolution in Handheld Mode
Optimized the following maps for Nintendo Switch and PC:
Utopia Stadium (all variants)
Farmstead
Maps are optimized on PC when using ‘Performance’ World Detail setting
Improved the field texture visuals for the following maps on Nintendo Switch and PC:
Champion’s Field
Wasteland
Visual improvements on PC apply when High Quality Shaders are turned off
BUG FIXES
General
Fixed Player Avatars sometimes displaying on the wrong user after someone quit or joined the lobby
Fixed missing blowoff valve audio for Octane ZSR Engine
[Nintendo Switch] Fixed a rare crash that could occur in the post-match Scoreboard in Rumble
Grass is now visible on the Main Menu when using ‘Performance’ World Detail settings
Ground Textures now appear on Farmstead when using ‘Performance’ World Detail
Quick chat audio no longer sounds when a player joins or leaves a server
Goal Explosion audio no longer loops after previewing a Goal Explosion in the Crate Preview menu