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Rocket League version 1.40 out today, patch notes – improved portable resolution and more

Posted on December 13, 2017 by (@NE_Brian) in News, Switch

Rocket League

Rocket League is receiving a notable update on Switch and other platforms today. Psyonix and Panic Button will have it at version 1.40.

Today’s patch brings along some changes and bug fixes. Resolution has been improved when playing in portable mode, the default Controller Deadzone has been reduced, and more.

Below are the full patch notes:

CHANGES AND UPDATES

General

  • [Nintendo Switch] Reduced the default Controller Deadzone to 0.15 from 0.3 to better utilize Joy-Con analog sticks

  • Reduced volume of the Batmobile Goal Explosion

Performance

  • [Nintendo Switch] Adjusted world detail to improve average resolution in Handheld Mode

  • Optimized the following maps for Nintendo Switch and PC:

    • Utopia Stadium (all variants)

    • Farmstead

      • Maps are optimized on PC when using ‘Performance’ World Detail setting

  • Improved the field texture visuals for the following maps on Nintendo Switch and PC:

    • Champion’s Field

    • Wasteland

      • Visual improvements on PC apply when High Quality Shaders are turned off

BUG FIXES

General

  • Fixed Player Avatars sometimes displaying on the wrong user after someone quit or joined the lobby

  • Fixed missing blowoff valve audio for Octane ZSR Engine

  • [Nintendo Switch] Fixed a rare crash that could occur in the post-match Scoreboard in Rumble

  • Grass is now visible on the Main Menu when using ‘Performance’ World Detail settings

  • Ground Textures now appear on Farmstead when using ‘Performance’ World Detail

  • Quick chat audio no longer sounds when a player joins or leaves a server

  • Goal Explosion audio no longer loops after previewing a Goal Explosion in the Crate Preview menu

Source

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