Sakurai on Smash Bros. Ultimate – Ken and Incineroar, amiibo creation, removing trophies, more
Super Smash Bros. Ultimate director Masahiro Sakurai has published his latest column in Famitsu. The magazine doesn’t come out officially until tomorrow, but some of the comments have been shared online early.
Here’s the roundup:
On Ken…
“There’s a good few moves that differ from Ryu’s – please think of him as a service to players who make the most of the frames they’re given.”
On Incineroar…
“I wanted to try making a pro-wrestler character at least once! Mr. UnshÅ Ishizuka did some new recordings for Incineroar for this game; may he rest in peace.”
On amiibo…
“It takes around a year for us to make the amiibo from the original prototypes, so please excuse the wait.”
On the removal of trophies…
“I came to this decision pretty quickly. I wanted to divide my strength among other things – making them took quite a bit more effort than people might think.”
On Spirits Mode…
“Everything will become clearer when you actually start playing. I’ll put together a summary of the mode’s design after the game’s release.”
On online match-ups…
“In this game, matches will be completely synchronized. As such, the distance between players is a top deciding factor.”
On Elite Smash Mode…
“Players with a high skill level will be able to enjoy true battles, as this prevents them from being pitted against beginners. Achieving this definitely amounts to bragging rights, among other things.”
On Piranha Plant…
“He’ll be available 1~2 months after the game’s release.”
On the “Biggest, Baddest, Enemy”…
“If the opportunity presents itself I’d like to write about the game’s ‘Adventure Mode’ bit by bit. That being said, as of right now it’s finished.”
We’ll have a full translation of Sakurai’s Famitsu column tomorrow.
Thanks to Nico Thaxton for contributing to this post.