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Super Smash Bros. Ultimate

Smash Bros Ultimate bugs

Have you ever wondered about the kinds of bugs that were most common during the development of Super Smash Bros. Ultimate? Director Masahiro Sakurai provided new insight as part of his latest YouTube video today.

First up are grabs and throws, “as actions that forcefully control another fighter can easily cause processing contradictions.” This includes grabbing a fighter in the middle of a special move. The same also tends to happen for Final Smashes. Sakurai pointed out that scene changes in particular require restraining and releasing fighters and you need to ensure that nothing else enters the scene. Also brought up is terrain, especially in Stage Builder, and V-shaped terrain can cause a lot of issues. Lastly, the Spirits system can cause problems as well.

Super Smash Bros. music

Have you ever wondered what the process is like when it comes to arranging music in the Super Smash Bros. series? Director Masahiro Sakurai provided insight as part of a new video shared today.

Sakurai first started out by explaining that a ton of potential songs are considered – the idea is to cast a wide net, even if some aren’t used in the end. After that, composers are gathered and he gives them instructions.

Smash Bros online Masahiro Sakurai

In a new video posted today, Smash Bros. director Masahiro Sakurai shared more of his thoughts on why he feels the series isn’t the best fit with online play.

Sakurai was addressing the topic while speaking about the creation of Super Smash Bros. Brawl, which was the first entry in the franchise to support the feature. We previously heard him talking about this a bit in a column a couple of years ago.

Smash Bros Ultimate stages

Masahiro Sakurai is still churning out videos for his YouTube channel, and for his latest video, he offered up a closer look at the stages in Super Smash Bros. Ultimate.

Sakurai noted that making levels in the game weren’t easy given how there can be eight fighters on the screen at once, and the action runs at 60 frames per second. He said that this didn’t give the team much leeway. However, he went on to say that “Smash Bros. Ultimate has incredible breadth for a single title.”

Smash Bros amiibo 2023

Original (12/14): Nintendo just announced a release date for the Sephiroth and Kazuya amiibo as part of the Super Smash Bros. line. Both figures will be available on January 13, 2023, the company has confirmed.

Nintendo also provided a brief update on the Pyra and Mythra figures. These amiibo are also slated for 2023, though a specific date hasn’t been provided.

Smash Bros Katsuhiro Harada Masahiro Sakurai Kazuya

Tekken producer and Bandai Namco Entertainment general manager Katsuhiro Harada has commented on how Sakurai worked to bring Kazuya to Smash Bros. Ultimate, ultimately stating that “he’s probably the only one that could properly make that game.”

Harada thought Sakurai would ask questions to make sure the character was represented properly, but he “already had his own thoughts about what makes Tekken ‘Tekken.'” This is in part due to how familiar Sakurai was with the series. Harada was impressed by how much Sakurai knows about so many different gaming IPs and having them all integrated into Smash Bros. so successfully.

Terry Bogard Smash Bros Ultimate SNK

According to SNK’s Yasuyuki Oda, Terry Bogard was always planned as the company’s rep for Super Smash Bros. Ultimate. In other words, it was never in the cards for a character like Nakoruru to be included.

A previous leak revealed that SNK would be a featured character for Super Smash Bros. Ultimate, though Terry wasn’t confirmed at the time. That led some fans to originally believe that Nakoruru could have been added to the game.

cuphead super smash bros ultimate

Super Smash Bros. Ultimate saw partnerships with a bunch of different games and franchises, including Cuphead. Although the character wasn’t a DLC fighter, he did appear in the form of a Mii Fighter costume. Additionally, a spirit based on the run and gun action title was offered to players. Having any sort of representation is a dream come true for many developers, and Studio MDHR is no different.

While speaking with Nintendo Everything about the upcoming Delicious Last Course DLC for Cuphead, Studio MDHR executive producer and studio director Maja Moldenhauer also talked a bit about the Smash Bros. Ultimate representation. When asked how the partnership with Nintendo came about, Moldenhauer explained:

sora smash bros ultimate tetsuya nomura

Kingdom Hearts director Tetsuya Nomura has again discussed Sora’s appearance in Super Smash Bros. Ultimate, telling Game Informer that he was “very picky about his appearance”.

Although some have felt that Disney’s approval would be the major hurdle to get past, the company was all for the collaboration. Nomura, on the other hand, “thought it would be tough to pull off because it might clash with the established lore in Kingdom Hearts and the Disney worlds”. Everything worked out in the end though, and believes “the end result was really great.”

masahiro sakurai smash bros ultimate fighter reveals

Nintendo put up another piece on its website with Masahiro Sakurai today, and the Smash Bros. director is now looking back on all of the new fighter reveals for Super Smash Bros. Ultimate. He starts out with the addition of Ridley, going through the announcements for the main roster. All DLC characters are covered as well ending with Sora.

You can read the full piece below.

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