SNK and Athlon Games have announced that the new weapon-based fighter Samurai Shodown will be coming to Switch. The game is initially launching in June, but won’t be appearing on Nintendo’s console until Q4 2019.
Samurai Shodown is powered by Unreal Engine 4 and “reboots the classic 2D fighting game with beautiful new 3D graphics that retain the classic fantasy Samurai manga look of the series, while also bringing the series up-to-date with the latest cutting edge graphical standards.” Here’s some further information and a trailer:
Once again set in the late 18th century, after the events of Samurai Shodown V and prior to the events of the original game, Samurai Shodown will see the return of thirteen classic characters, including Haohmaru, Earthquake and Galford, who will be joined by three brand new characters to the series. Additional characters will also be available via post-launch DLC.
Developed in-house at SNK by the same team that brought us King of Fighters XIV, Samurai Shodown features a host of modes, such as Story, Practice, Online Battle and multiple offline battle modes. The new game will also debut an innovative new asynchronous online mode called “Dojo” that uses deep machine learning to create a CPU-avatar that learns from players’ actions during offline modes and creates a Ghost AI character. Players will be able to upload their Ghost to the leaderboards and also download Ghost data from other players. Players can take on Ghosts in 1v1 battle, or take on the Ironman Challenge and attempt to take down up to 100 ghosts in one go.
Samurai Shodown will be playable for the first time at PAX East 2019 in Boston between March 28 and March 31. A special panel is also planned for this Saturday between 4:30 PM and 5:30 PM, featuring SNK’s Yasuyuki Oda (producer), Nobuyuki Kuroki (game Director), and the director of the original Samurai Shodown, Yasushi Adachi, as well as several others from SNK.
Source: SNK PR