Shovel Knight Pocket Dungeon update out now (version 1.1.2), patch notes
A major 1.1.2 update has gone out for Shovel Knight Pocket Dungeon. It includes new accessibility options, bug fixes, quality of life improvements, two combatants, and more.
The full patch notes for the Shovel Knight Pocket Dungeon version 1.1.2 update are as follows:
General
- Fixed P2 Black Knight’s “boost meter” overlapping with P1’s board in VS
- Fixed crash when dying at the same time as the Shrinemaster
- Fixed the total count for achievement was 50 (it now displays 51)
- Fixed that sometimes the price of a relic would be higher than normal
- Fixed text in Game and Adventure Options was darker than in other menus
- Fixed that you could move diagonally if you pressed a key in the same frame a buffered key was being applied
- Fixed outline misalignment on the pause menu after using Percy’s cannon
- Fixed on very rare occasions you would not be able to clear a sideroom if a block spawned in an unreachable place at the topmost row of the well.
- Fixed Shovel Knight’s pogo skill would re-apply bonus damage on units when striking a chain with a spear
- Fixed that King Knight’s bash would not increase your chain meter when attacking loner blocks.
- Minor improvements to sideroom generation.
- Daily Runs now use the same outfit your Knight has at the Adventure Hub.
- Fixed discrepancy with Steam cloud saves
- Localization improvements for the Chinese language
- Improved Invisishade interactions with items and other enemies
- Fixed you could not get 100% game completion and it would get stuck at 98%
- Fixed crash if you bumped a chest while ejecting from Tinker Knight’s mech
- Fixed softlock when falling into a pit as Tinker Knight (mech mode)
- Fixed mismatched enemy portrait/description when striking two different units at once with a spear
- Fixed that grabbing and releasing an item as Scrap Knight would reset its durability
- Fixed that playing a Daily right after beating the game would start you with one less HP if you had opened the second shrine door (the one that asks for one HP)
- Fixed on very rare occasions a portal could spawn in an unreachable place in siderooms
- Fixed a bug in which a relic price would carry over its price from your previous run
- Fixed Turbo was not working when played with SPEED set to OFF
- Fixed that losing to Yeti’s or Black Griffoth’s slam attack would display “Slain by Griffoth” on the GAME OVER screen
- Fixed that if you had Nimbus Balloon you would be immune to snowball projectiles
- Fixed that you could not check your relics in the pause menu during a Daily run
- Fixed that you could get stuck inside a pit and not be thrown back into the board if SPEED was set to OFF
- Fixed a crash when respawning during the Shrinemaster fight if there was a Ceiling Crusher present in the well
- Fixed a softlock in which the player would not respawn in the Shrinemaster fight if there was a Ceiling Crusher present in the well
- Fixed a bug causing World Record Leaderboard scores to carry over if you kept quick restarting the game
- Fixed that Daily Run was picking your last used outfit (no matter the Knight) instead of the Daily’s run
- Minor translation updates
- Potentially fixed an issue in which the game would rarely wipe your save data when returning to the title screen
- Fixed an issue in which having certain symbols in your name would corrupt your save
- Added Feats to the pause menu in Adventure
- Added VS Options to character selection screen in Versus
- Added Shrinemaster to the Guidebook
- Versus tally screen now displays the CPU’s level
- Updated controller bindings
- Controller connectivity improvements
- Minor Translation updates have been made
- Translation bug fixes have been made
- Fixed that Scrap Knight was unable to use her bag during the Shrinemaster fight
- Fixed that Mole Knight would get tossed around by Yeti’s slam if he was burrowed
- Fixed that blocks affected by Snoutin’ Charm would give out gems during a boss fight even when other units stopped giving gems.
- Fixed that hitting a chest as Black Knight would increase your attack until you hit something else
- Fixed that some Knight’s abilities would not spend a turn when activated if SPEED was set to OFF
- Fixed that Swarmbees attack could go up to 5 instead of 3
- Fixed birds coming out of the table at the hub on the spot Tinker Knight sits once unlocked
- Fixed “New Additions” warning would pop up after defeating a boss regardless of if you had it unlocked or not.
- Fixed turning off items in Versus would not turn items off
- Fixed Shrinemaster would not reduce Ice Axe or Spear’s durability
- Fixed softlock when getting crushed by the ceiling crusher at the same time you healed with blue ichor chalice active
- Fixed loop count would reset when pressing “quit” or “return to camp” but canceled and returned to play
- Fixed looping from Scholar’s Sanctum could increase loop count twice
- Fixed Master Mind’s HP would not increase when looping
- Fixed Dynamallet would not deal damage if the units exploding were frozen
- Fixed Scrap Knight’s bagged item would not carry over from Scholar’s Sanctum when looping
- Fixed that replaying the tutorial could reset your money at Hub to zero
- Fixed that you could access the Adventure settings during the tutorial
- Fixed crash when quick restarting at the same time the Knight respawned in a full board
- Fixed you could unlock Poison Pill during the minigame
- Fixed you could move/examine while the game was paused during the minigame
- Fixed Shrinemaster could fully heal if you bumped the shrine’s door
- Fixed your Knight wouldn’t do its weak sprite while fighting the Shrinemaster
- Fixed units outside of the well would still decrement their frozen status
- Fixed you could use Chronos Coin at the same time you moved
- Fixed Knights in the hub would always use their first-time dialogue
- Fixed Bosses would count twice for their guidebook’s slain up stat
- Fixed foes defeated by Shovel Knight’s extra damage wouldn’t count towards the guidebook
- Fixed that the portrait for poison bombs would be the same for boosted range poison bombs
- Random & Shuffle Knights unlock at 3 Knights in Versus
- Fixed Guidebook stats going up during Versus or Tutorial
- Fixed relic text would wrap if you paused during the end of level cutscene.
Switch
- Fixed crash when opening the AMIIBO menu multiple times while on Airplane mode
New
- Random Knight available in Hub & Versus
- Shuffle Knight available in Hub & Versus
- Added a deadzone setting to Game Options
- Added option to turn ON/OFF hold to move. Turned OFF by default
- Added versus tips on the tally screen of Versus
- Added adventure/versus option to adjust Respawn Penalty Speed
- Added adventure/versus option to adjust Full board grace turns
- Added Handicap options to VS
- Added option for units to display numeric HP
- Added visual effects to some blessings, knights, and hazards.
- Hazards have portraits now and can be examined
- Items have portraits now
Balance – Knights
- Specter Knight no longer loses HP when drinking potions inside Smoke Bomb’s range
- Specter Knight now gets healed from enemies defeated with fire
- Shield Knight now receives full damage from bombs
Balance – Relics
- Divine Liquid no longer resets Black Knight’s boosts
- Divine Liquid now triggers healing on chains of 8+ instead of 10+
- Dynamallet explosion damage increased from 3 to 5
- Lucky Clover is now luckier:
- 5% extra chance of spawning a non-enemy sideroom
- 10% better odds at Glitzem
- Chests to have a higher chance of spawning a duplicate item
- Potion Napkin base price reduced from 8k to 4k
- Swift Dagger base price increased from 10k to 12k
- Gem Chain base price reduced from 8k to 6k
- Chronos Coin’s frozen time goes down one turn faster per 2 damage when hitting a boss
Balance – HUB
- Relic unlocks are now in order and increase in price
- Prices for Costumes and Percy’s shortcuts doubled
- Bank now caps at 99,999,999
Leaderboards
- World Record Leaderboard has been reset to remove all broken scores.
- Personal Best scores have been reset as well due to the bugged scores from previous versions (sorry!)
- Fixed when playing as Shuffle Knight your score would display the last randomized Knight instead of Shuffle Knight (Only applies to new scores)
- Fixed some scores were able to display Puzzle Knight as their playable character
- Fixed bug where you could re-submit pre-1.0.0 scores
- Reset the Best Score leaderboards to fix broken scores. If Pre-1.1.2 patch scores are valid, they will be re-uploaded
Visual Polish
- Lava puddles have slight particles and stepping on them makes your character orange.
- When frozen tints you in light blue
- When inside Smoke Bomb character tints whiter and has shiny particles
- Zap Wand shoots more powerfully
- King Knight’s bash makes King Knight bounce on collision depending on the distance.
- Dynamallet displays a fuse when ready and has VFX when triggered
- Five String shows notes around you and has new hit VFX
- Fury Horns has VFX when activated and on hit, it has a bit more of a punch
- Divine Liquid now has VFX on heal
- Lucky Clover now displays a clover VFX when it gets you a luckier item
- Gems on blocks from Snoutin’ Charm have a shinier sprite
- Specter Knight now has a unique hurt sprite when drinking a potion
- Black Knight now has VFX when losing his boosts
- New Hub sprites for Shield Knight, Propeller Knight, Scrap Knight, and Prism Knight
- Other miscellaneous tweaks
All Switch players can access the new 1.1.2 update for Shovel Knight Pocket Dungeon now.
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