Splatoon 3 update out tomorrow (version 6.1.0), patch notes
Another new Splatoon 3 update is set for imminent release with version 6.1.0.
Nintendo is largely focusing on multiplayer tweaks. Main weapons and special weapons have received various adjustments, though there are plenty of bug fixes as well. Players can expect the next update at the end of the current season which focuses on weapon balance adjustments and added features for the new season.
Here’s the full rundown of today’s patch:
Splatoon 3 update version 6.1.0 patch notes
Changes to Multiplayer
- The terrain in Mincemeat Metalworks has been changed in all modes.
- Specifications for some main weapons have changed.
Weapon Change Details N-ZAP ’85
N-ZAP ’89
- Maximum damage has been increased from 28.0 to 30.0.
Dynamo Roller
Gold Dynamo Roller
- Widened the angle at which horizontal swings deal maximum damage.
Flingza Roller
- Widened the angle at which horizontal swings deal maximum damage.
- Reduced the amount of time it takes for ink to begin recovering after a vertical swing by about 5/60 seconds.
Inkbrush
Inkbrush Nouveau
- Increased movement speed when holding the ZR Button to paint while moving forward by approximately 3%.
- Reduced the amount of ink consumed when holding the ZR Button to paint while moving forward by approximately 7%.
Splat Brella
Sorella Brella
- Reduced the amount of ink consumed when firing a shot by approximately 13%.
Undercover Brella
Undercover Sorella Brella
- When the player holds the ZR Button to fire, they will now be able to jump higher than before.
Squeezer
Foil Squeezer
- Reduced the amount of ink consumed by the first shot fired after pressing the ZR Button by approximately 9%.
- Slightly decreased the number of spray droplets created by shots fired when holding the ZR Button.
Ballpoint Splatling
Ballpoint Splatling Nouveau
- Slightly increased the scatter of shots fired on land at the longer flight range.
Splatana Stamper
Neo Splatana Stamper
- Reduced the width of spray droplets created by charged slashes by approximately 10%.
- Specifications for some special weapons have changed.
Special Weapon Change Details Wave Breaker
- When placed, enemies around it will be marked for a short period of time.
Ink Storm
- Damage taken while within the area of effect of the opposing team’s Ink Storm will recover more quickly, even when not submerged in ink.
- Points required for some special weapons have been changed.
Weapon Before After Neo Sploosh-o-matic 180 170 Forge Splattershot Pro 210 200 Luna Blaster 180 170 Bamboozler 14 Mk I 200 190 Zink Mini Splatling 200 190 Splattershot
Hero Shot Replica190 200 N-ZAP ’85 190 200 Tri-Slosher Nouveau 200 210 Heavy Edit Splatling 190 200 This update focuses on making tweaks to multiplayer. For main weapons, we made adjustments with the intention of making it easier to handle and utilize the strengths of some weapons, as well as adjusting the performance of some weapons that can hold the line in battle from a distance. For special weapons, we made changes that will create new ways to use them, expanding the range of gameplay. We plan on releasing the next update at the end of the current season. It will focus primarily on weapon balance adjustments and adding features for the new season starting in March.
Bug Fixes
Fixes to Player Controls
- Fixed an issue while charging a Fizzy Bomb that sometimes indicated the number of charged explosions had increased approximately 1/60 seconds faster than when they had actually increased.
- Fixed an issue that sometimes caused the jumping animation to be omitted when the player activated the Kraken Royale while swimming in ink on a wall.
- Fixed an issue that sometimes caused the Rainmaker to become embedded in the wall if a player carrying the Rainmaker was splatted while submerged in ink on a wall.
Fixes to Multiplayer
- Fixed an issue in Bluefin Depot that caused players who activated the Zipcaster near certain areas on the elevators to clip into the terrain when they returned to their original spot after the effect ended.
- Fixed an issue in Bluefin Depot that caused Tenta Missiles and Ink Storm to get cut off by things like the elevators or the metal bridge.
- Fixed an issue in Bluefin Depot in Turf War and Rainmaker modes that allowed players to unintentionally reach higher terrain by using Triple Splashdown in certain areas.
- Fixed an issue in Bluefin Depot in all modes except Tower Control that allowed players to unintentionally land on certain terrain.
- Fixed an issue in Bluefin Depot in Tower Control mode that allowed players to get inside certain terrain.
- Fixed an issue in Bluefin Depot in Tower Control mode that prevented certain walls near the center of the stage from being inked correctly.
- Fixed an issue in Bluefin Depot in Rainmaker mode where certain areas would not allow players to swim, even if those areas appeared to be inked.
Fixes to Salmon Run
- Fixed an issue when replaying job scenarios recorded in past versions where a different King Salmonid would sometimes appear than the King Salmonid that appeared originally.
- Fixed an issue that sometimes prevented players from being able to splat Boss Salmonids with a charged swipe using a Grizzco Splatana if another player on their work crew had a Splatana Stamper or Splatana Wiper.
- Fixed an issue in Spawning Grounds that caused slowdown when players were on top of certain terrain.
Other Fixes
- Fixed an issue on the locker editing screen that sometimes caused the name of a selected weapon to not display correctly when the weapon icons were arranged in a certain order.
The Splatoon 3 version 6.1.0 update goes tomorrow at 6 PM PT / 9 PM ET / 2 AM in the UK / 3 AM in Europe.