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Star Fox Command’s initial prototype was “very much like the original Star Fox”

Posted on May 21, 2015 by (@NE_Brian) in DS, News

Star Fox Command could have ended up as a very different game. Initially, the plan was to make it “very much like the original Star Fox,” according to developer Dylan Cuthbert.

So what happened? Cuthbert recently stated that Shigeru Miyamoto “specifically told us to take the game in the direction of Star Fox 2”. He wanted the game “to be more experimental” and to use the “DS’ tow screens in as interesting a way as possible.”

Cuthbert’s comments in full:

The initial prototype we made was very much like the original Star Fox, but Miyamoto specifically told us to take the game in the direction of Star Fox 2 and I was happy to explore those more strategic themes. Miyamoto told us to be more experimental, using the DS’ two screens in as interesting a way as possible. Takaya Imamura was stationed in our office permanently during development and created the story lines and other character-based parts to the game.

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