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Dylan Cuthbert

Star Fox crew name origins

Dylan Cuthbert, a programmer and director for the Star Fox series, has spoken about how the names of the crew were decided. This was shared in a special 30th anniversary celebration video.

Cuthbert shared the following:

Netflix has a new video game documentary coming out next week. In the final episode, there’s talk about the relationship between Nintendo and Argonaut Software and the making of Star Fox on the SNES. Dylan Cuthbert and Giles Goddard, two developers who worked on the game, spoke about the development experience.

According to Goddard, the Big N “never had anybody outside Nintendo working in the building. They actually made a separate office for us in one room on our own, basically segregated out.”

We also have some interesting words from Cuthbert, who said that famous developer Shigeru Miyamoto was only allowed to smoke in the area that Star Fox was being developed. Cuthbert noted during the episode:

PixelJunk Monsters 2

Q-Games’ first Switch game isn’t too far off. PixelJunk Monsters 2, as published by Spike Chunsoft, will be out on May 25.

The good news is that Q-Games isn’t stopping there with Switch. Speaking with Nintendo Life, co-founder Dylan Cuthbert said that the company is “definitely thinking about at least two new things in the pipeline, at least two more titles” when it comes to Nintendo’s console.

Unfortunately, Cuthbert didn’t elaborate on specifics for upcoming projects.

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Star Fox 2 is a monumental release for Nintendo. It took years upon years for it to be officially released, which the Super NES Classic Edition is finally offering.

Speaking with USgamer, Nintendo confirmed that the original master will be in Star Fox 2. Q-Games’ Dylan Cuthbert, who worked on the original project, also had this to say:

“StarFox 2 was fully localized as far as I’m aware and went through the full QA process. It was one of the rare occasions where even though the game wasn’t going to be released Nintendo decided to spend the final few months properly finishing it off–I suppose because it was canceled so close to the end and after all the announcements, they wanted something to show for their efforts. It showed pretty good foresight I think, and I’m sure the [SNES Classic] will earn back its development cost and then some!

As for the English translations– because it was canceled so close to the end we had already received all the English as far as I’m aware (although there might have been a few modifications and additions during QA as there tends to be). It would have been translated internally at NOA so the turnaround would have been very quick.”

It took more than two decades, but Star Fox 2 is finally seeing the day of light after so many years. Nintendo will be including the game on the Super NES Classic Edition later this year.

Dylan Cuthbert was among the developers who worked on Star Fox 2 way back in the day. As it turns out, that isn’t the only game Nintendo put on hold after it was so close to completion.

In an interview with Gamasutra, Cuthbert vaguely spoke about a DS game – apparently “one of Miyamoto’s pet projects” – that was 90 percent complete:

“There is a game we worked on with Nintendo, one of Miyamoto’s pet projects for the DS, but apart from that I can’t divulge anything. It got canceled at about a 90% state of completion but didn’t go through Mario Club or the QA process. It was a pretty interesting project!”

Sadly, Cuthbert didn’t say anything else about the project. That only leaves us to speculate as to what the game was and why Nintendo put the breaks on it.

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After more than two decades, Star Fox 2 is finally seeing release. Nintendo will be including the title in the Super NES Classic Edition at the end of September.

Kotaku emailed Dylan Cuthbert, the game’s original programmer, to talk about the news. Although Nintendo didn’t bring him on board for the Super NES Classic Edition launch, he’s personally excited, saying that it made his day.

Cuthbert also reflected on why Star Fox 2 never saw release in the first place:

“Our older retro form of 3D just didn’t cut it anymore and Nintendo didn’t want to raise comparisons. I agree that strategically (if not emotionally) it was the correct decision. But now our older retro form of 3D is the new cool kid on the block, it’s perfect timing!”

Star Fox

Q-Games founder Dylan Cuthbert conducted a new Reddit AMA today. As a Star Fox developer who has played an influential role in the Star Fox series, he had plenty to say about the franchise. He spoke about an old-school re-make pitched to Nintendo, working on Star Fox Command (and its endings), and his own personal ideas for a new game. Cuthbert also weighed in on Switch, Nintendo’s Game Boy title for “X” and why it never left Japan, and more.

We’ve collected a number of important responses from the Reddit AMA below. You can read the full thing right here.

During a live stream this week, Dylan Cuthbert – who worked on the original Star Fox along with a couple of other series entries – hosted a stream of Star Fox Zero. GameXplain picked up on it and has now posted a video recapping some interesting nuggets that were shared. He spoke about the fan theory of Team Star Fox’s legs being amputated, being married to Shigeru Miyamoto, and more.

View the video below. You can watch the original stream in full here.

Star Fox Command could have ended up as a very different game. Initially, the plan was to make it “very much like the original Star Fox,” according to developer Dylan Cuthbert.

So what happened? Cuthbert recently stated that Shigeru Miyamoto “specifically told us to take the game in the direction of Star Fox 2”. He wanted the game “to be more experimental” and to use the “DS’ tow screens in as interesting a way as possible.”

Cuthbert’s comments in full:

The initial prototype we made was very much like the original Star Fox, but Miyamoto specifically told us to take the game in the direction of Star Fox 2 and I was happy to explore those more strategic themes. Miyamoto told us to be more experimental, using the DS’ two screens in as interesting a way as possible. Takaya Imamura was stationed in our office permanently during development and created the story lines and other character-based parts to the game.

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According to Q-Games boss Dylan Cuthbert, who worked on the original SNES title, Star Fox Command, and Star Fox 64 for 3DS, a finished version of Star Fox 2 exists.

In an interview with Nintendo Life, Cuthbert mentioned that he was able to play the game during the development of Star Fox Command.

Even after the decision was made we went ahead and completed it, taking it to be fully QA’d through Mario Club. During development [of Star Fox Command] we received a copy of the mastered Star Fox 2 ROM to play, and it was quite a blast.

Cuthbert also noted that ROM images found on the Internet are unfinished prototypes, as they are missing elements that make it complete. Unfortunately, it sounds like we probably won’t ever see what the finished version looks like.

The legal problems regarding the now-defunct Argonaut Software are probably a nightmare. Never say never though! The fully complete Japanese ROM at least does exist.

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