A new update is rolling out for Stardew Valley, focusing on bug fixes and stability after the big content update just last month. Readers can take a look at the patch notes after the break.
- Accept/Select or Cancel/Back actions will now be mapped differently depending on the Enter Button Assignment.
- Reduced frame rate hiccup when going between mine levels.
- Item stowing mode disabled by default.
- Fixed an issue where the game could crash in certain cases when a ring (such as the Napalm Ring) would have caused another enemy to die.
- Potential fix for a crash related to viewing invalid quest data in the quest log.
- Fixed an issue where you could collect multiples of a bundle’s reward in the community center if you closed the menu without collecting them.
- Fixed an issue where naming your pet the name of an NPC could have your pet appear on the calendar on that NPC’s birthday.
- Fixed an item duplication exploit when using the add to existing stacks button on an inventory with a full stack.
- Made some fixes to the Turkish localization.
- Fixed a bug in the Crafting Menu that could cause extra resources to be consumed in certain situations.
- Adjusted the Four Corners farm map to fix layering issue with buildings.
- Fixed a bug where you could enter Wizard’s Tower before unlocking the Community Center.
- Fixed an issue causing certain wallpapers to grant a Lost Book when selected in the Catalogue.
- Fixed an issue where you could get your grange score immediately after asking Lewis to judge your grange during the Stardew Valley Fair.
Leave a Reply