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Dragon Ball The Breakers review

System: Switch
Release date: October 14, 2022
Developer: Dimps
Publisher: Bandai Namco


Series fans are usually excited about all things Dragon Ball, and with Bandai Namco’s latest game Dragon Ball: The Breakers, we’ve been looking forward to frantic gameplay and multiplayer fun. With mechanics not unlike Dead By Daylight, players are pitted against powerful Dragon Ball menaces with limited resources at their disposal no real means of fighting back. Standing alongside favorite characters like Trunks and Bulma, will we be able to escape with our lives?

The Legend of Heroes: Trails from Zero review

System: Switch
Release Date: September 27, 2022
Developer: Falcom
Publisher: NIS America

Crossbell was once a sleepy little town, but coming back from three years abroad, Lloyd Bannings finds it to be filled with the hustle and bustle more befitting of a larger city. Taking on a new special assignment at the local police department, he finds that a lot has changed since he left to become a detective. With Crossbell growing at a huge pace and the peoples’ faith in the police at an all time low, Lloyd’s assignment at the Special Support Section (SSS for short) couldn’t have come at a more pivotal time. Saving kids from sewers, finding lost pets, and walking old folks home may not be the most lucrative work, but with the media tearing the department down with every news article and many others desperate to see the SSS team fail, one kind of wonders what all is going on behind the scenes, and why people are so keen to see it fall…

[Review] Temtem

Posted on 2 months ago by in Reviews, Switch | 0 comments

Temtem review

System: Switch
Release Date: September 6, 2022
Developer: Crema
Publisher: Humble Games

I’ve always wished I could be whisked away to a world like Pokemon or Dragon Quest Monsters – a place where I can collect creatures and build bonds. A world of adventure where friendships and hard work can lead to more and more epic battles with stronger and stronger opponents. Monster taming games will have to scratch that itch, for now, and Temtem’s island world has a ton of new creatures to meet and befriend, but will it become another destination for our “lets get reincarnated in another world and catch some monsters” dreams, or will this one be overshadowed by its acclaimed predecessors?

[Review] Tribes of Midgard

Posted on 2 months ago by in Reviews, Switch | 0 comments

Tribes of Midgard review

System: Switch
Release Date: August 16, 2022
Developer: Norsfell
Publisher: Gearbox Publishing

At a little over a year from its initial launch, Tribes of Midgard made its way to Switch recently with more bells and whistles to show for it. Originally, the game boasted only its session-based Saga mode with ten players taking on a series of tasks to survive together and make it through a scenario, with an offline mode touting the same objectives. With Season 3: Inferno Saga, updates were made to both Saga and the newer Survival mode. We’ll be diving into both modes and taking a look at what they look like on Switch.

Xenoblade Chronicles 3 review

System: Switch
Release Date: July 29, 2022
Developer: Monolith Soft
Publisher: Nintendo


With five years between the release of Xenoblade Chronicles 2 and 3, we’ve had plenty of time to devote ourselves to the world of Alrest and pick apart the differences and similarities between it and the world of the original Xenoblade Chronicles. With the Definitive Edition hitting Switch a mere couple of years ago, we’ve had the series fairly fresh on our minds while waiting for the next release. With side content like Torna: The Golden Country from Xenoblade Chronicles 2 and the Future Connected content from Xenoblade Chronicles Definitive Edition, there has been a lot to take in before getting to 3 – and that’s not counting those of us who also spent time with the stranded-on-Wii U entry of Xenoblade Chronicles X (a completely unrelated story, but with similar gameplay and an unconnected world.)

F.I.S.T.: Forged in Shadow Torch review

System: Switch
Release Date: July 12, 2022
Developer: TiGames
Publisher: Astrolabe Games


Metroidvania games have seen a small surge since the release of Metroid Dread. With no small sampling of offerings, F.I.S.T.: Forged in Shadow Torch arrives at a great time in the Switch’s life cycle – a point where the library of most players has been filled out with first-party titles and are itching for something new before the next big game drops. While the game has been out on other platforms since last year (with great ratings, even!) how does the Switch version compare?

monster hunter rise sunbreak review

System: Switch
Release Date: June 30, 2022
Developer: Capcom
Publisher: Capcom


Monster Hunter Rise brought seamless zones to Nintendo’s hybrid console last year in the spring, shipping over nine million units between then and now. With our Hunter leaving Kamura for Sunbreak’s fresh new Elgado, how does the expansion for Rise fare?

F.I.S.T Forged in Shadow Torch trailer

A trailer for the recently released F.I.S.T.: Forged In Shadow Torch has arrived. This comes in celebration of the new launch on Switch.

We have more information about the game below.

AI: The Somnium Files - nirvanA Initiative review

System: Switch
Release Date: June 24, 2022
Developer: Spike Chunsoft
Publisher: Spike Chunsoft


As a core gamer, I’d never thought I’d find my bearings at the helm of a murder mystery title, much less a point-and-click adventure, but AI: The Somnium Files – nirvanA Initiative is out now, and sometimes its just the right time to break the mold and start something new. I’ve spent a full week delving into the secrets and story twists, so let’s take a look together and see what I’ve been missing out on.

Did You Know Gaming has wrenched old interviews out of the archives to find that Game Freak’s original plans for Pokemon Red and Green included 65,535 variations of the games. Using the Trainer ID system as a base for this, players would be assigned a Trainer ID between 1 and 65,000 and this number would affect which Pokemon would spawn in game as well as the appearances of some forest areas in the world. “We also considered having each game generate a random ID number the first time it was booted up and that number would determine which Pokémon appeared in the game.” programmer Takenori Oota stated in a Japan-only book titled ‘PokeDex’ from 1996.

In another old interview published in a 1997 issue of Famimaga 64, Game Freak founder Satoshi Tajiri states:

“The shape of a forest, the Pokémon that would appear, I wanted to make a game that would be different for everyone but it was difficult. So I went to consult with Shigeru Miyamoto from Nintendo, and we ended up deciding to make it so that depending on the colour – whether Red or Green – the worlds would be parallel, but different.”

Check out the full video below as they explore the abandoned mechanic:

 

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