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Super Smash Bros. Ultimate version 12.0.0 patch notes and fighter adjustments

Posted on June 29, 2021 by (@NE_Brian) in News, Switch

Super Smash Bros. Ultimate version 12.0.0

As we reported a short while ago, Nintendo has released the new 12.0.0 update for Super Smash Bros. Ultimate.

The new 12.0.0 update for Super Smash Bros. Ultimate includes support for the Kazuya DLC and next round of Mii Fighter costumes. It also comes with a variety of fighter adjustments.

We now have the full patch notes for Smash Bros. Ultimate version 12.0.0. You can read them in full below.

  • Offline
    • The following spirits from the Tekken series will appear in the Shop on the Vault menu:
        • Heihachi Mishima
        • Jin Kazama
        • Kuma & Panda
        • Nina Williams
        • King & Armor King
        • Ling Xiaoyu
        • Paul Phoenix & Marshall Law
        • Yoshimitsu
        • Jack-7
        • Asuka Kazama

      *Jin Kazama’s spirit is Enhanceable.

    • The below Spirits will now appear in the Spirit Board and Shop:
      • Sophia
      • Arthur
  • General
    • The following downloadable content will be usable after purchase:
      • Kazuya Challenger Pack
      • Dante Wig + Outfit
      • Shantae Wig + Outfit
      • Dragonborn Helm + Outfit
      • Lloyd Wig + Outfit

      Note: You cannot make videos of replays that contain DLC you have not purchased (fighters, stages, music, Mii Fighter costumes, etc.).

    • Game-balance adjustments have been made. 
    • Several issues have been fixed to improve gameplay experience.
Fighter Adjustments
FighterMoveChange
MarthDash AttackIncreased power in the high-damage window.
Extended launch distance in the high-damage window.
Made it easier to hit in the high-damage window.
MarthUp Tilt AttackIncreased power in the high-damage window.
Extended launch distance in the high-damage window.
Made it easier to hit in the high-damage window.
MarthDown Tilt AttackMade it easier to hit in the high-damage window.
Young LinkUp Smash AttackMade it easier to hit multiple times.
OlimarSide Smash AttackIncreased the amount of time hit detection lasts for the high-damage window.
Rosalina & LumaSide SpecialMade it so Luma will be in front when using the move in reverse.
Mii BrawlerNeutral Special 2Increased the attack range in the front.
Mii BrawlerSide Special 1Increased power.
Extended launch distance.
Mii BrawlerDown Special 1Increased power against shields.
Extended launch distance.
Mii SwordfighterSide Special 1Increased power.
Extended launch distance.
Mii SwordfighterUp Special 1Increased power of the last hit.
Extended launch distance of the last hit.
Mii SwordfighterDown Special 1Increased invincibility speed.
Increased speed for the counter detection.
Reduced vulnerability when the attack hits.
Mii SwordfighterDown Special 3Increased attack speed.
Mii GunnerNeutral Special 2Increased the amount of time for additional button inputs to continuously use attacks.
Mii GunnerUp Special 1Increased attack speed.
Mii GunnerUp Special 2Extended the invincibility time.
Mii GunnerDown Special 3Reduced vulnerability.
RyuNeutral SpecialMade it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken.
BayonettaFlurry Attack to KOAdjusted launch angle.
Extended launch distance.
BayonettaDown Smash AttackIncreased attack speed.
BayonettaDown SpecialIncreased the amount of time the opponent gets slowed when used against a projectile.
Banjo & KazooieUp Tilt AttackExtended launch distance.
Banjo & KazooieSide Smash AttackExtended launch distance.
Banjo & KazooieBack Air AttackAdjusted launch angle and maintained launch distance.
Min MinUp Smash AttackDecreased attack speed.
Decreased the speed of the reflect detection.
Shortened launch distance.
Min MinUp SpecialDecreased the speed of the edge-grab range detection.
Steve & AlexSide SpecialAdjusted the behavior to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape.
PyraNeutral Attack 2Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
PyraSide Smash AttackReduced the detection for pushing opponents while charging.
MythraMoving Air DodgeShortened invincibility time.
MythraNeutral Attack 2Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
MythraSide Smash AttackReduced the detection for pushing opponents while charging.
MythraNeutral SpecialThe launch distance of the last hit now changes depending on the opponent’s weight.

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