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Carlos Ramirez

Last week, Anima: Gate of Memories publisher BadLand Indie got in touch with us to confirm that a Wii U version of the game is no longer planned. But Carlos Garcia, creator of the title, soon refuted that information. So what’s the status of the game on Wii U?

We reached out to BadLand Indie once again after presenting Garcia’s latest update, and the company said:

“The fact remains that there are no plans for the Wii U for this upcoming release. There is a possibility of a future release to other platforms, but at this time a Wii U version of Anima: Gate of Memories is not confirmed.”

We then contacted Garcia himself after informing him about the latest information we received. Despite what BadLand Indie continues to say, he’s looking to reassure fans that a Wii U version of Anima is still in the pipeline.

“We are aiming for a Wii U release as much as we were on the first day. Our problem is that we want to do a proper port to Wii U, not just a simple version of the PC, Xbox One and PS4 release; our goal is doing a good Wii U port.

For that reason, we will release in first place the game in other consoles, which have a similar performance, and then we will work in the Wii U version.”

This is an absolutely bizarre situation. BadLand Indie is maintaining the belief that Anima isn’t coming to Wii U – at least for now – though Garcia is absolutely sure that it’s happening. At the moment I’m more inclined to believe the game’s creator, but we’ll see what happens!

Meme Run was taken down from the Wii U eShop last month. Once the dust settled, it was revealed that the move came about due to a copyright claim involving the trollface meme.

Kotaku reached out to trollface creator Carlos Ramirez about the situation and was told the following:

“People message me. ‘Hey, look, your trollface was used here! You oughta sue these guys.’ I just say ‘Okay, I’ll look at it.’ And I look at it. If it’s a really minor thing, I can’t be bothered with it. It’ll take too much time, and let people have their fun. If they’re not making any significant money on it, it’s like, eh, not a big deal. If you’re publishing a game on a major platform and it’s using my image, it’s kind of hard to ignore.”

“It’s really troublesome when you’re making a game comprised entirely of memes. It’s a big problem of copyright infringement, all across the board, and I guess I was the only one with enough time to go out of my way and shake it down.”


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