Submit a news tip



Daisuke Watanabe

In a previous interview, Nintendo confirmed that Donkey Kong Bananza was initially in development for Switch 1 before it was moved to Switch 2. In fact, we even got a screenshot showing how things looked on the older hardware. But now in another interview, we get to hear more about why Donkey Kong Bananza really wouldn’t have been possible on Nintendo Switch 1 at the end of the day – especially in its final state.

Donkey Kong Bananza generally runs at 60 frames per second on Nintendo Switch 2. On Switch 1, 30 FPS would have been the target – but it sounds like the team was having a tough time even reaching stable performance at that level. Even more interesting though, back when development was happening on Switch 1, Nintendo hadn’t made the lower layers yet and according to co-director Wataru Tanaka, “if we continued making the game like this all the way down it may not be possible.”

Below is our full translation of the Nintendo Dream interview excerpt with Tanaka, artist Daisuke Watanabe, and producer Kenta Motokura: 


Manage Cookie Settings