Mario & Luigi: Brothership devs initially made an “edgier, more rugged Mario”
Posted on 19 hours ago by Brian(@NE_Brian) in News, Switch | 0 comments
As part of a new Nintendo interview, we’re able to get some insight into the early days of Mario & Luigi: Brothership’s development and how Acquire initially pursued an “edgier, more rugged Mario”.
Nintendo wasn’t quite on board with that idea. According to art director Hitomi Furuta, the company felt Acquire should go with a look that fans would resonate with. Producer Akira Otani said Nintendo “wanted Acquire to have their own unique style, we also wanted them to preserve what defines Mario.”
Below is the relevant discussion with Furuta, Otani, and director Haruyuki Ohashi: