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I’ve Got To Run

Indie developer 4 Corner Games has announced I’ve Got To Run for the Wii U eShop.

I’ve Got To Run is a 2D platformer with procedurally generated endless runner elements. Players control Roy the Marshmellow Boy in three different modes: Endless Classic, Endless Double, and Endless Special.

The first, Endless Classic, is your typical one-jump experience. Endless Double features a double jump, while Endless Special contains speed up and speed down power-ups.

All three modes ensure that there are no impossible jumps. It only takes a fraction of a second if you do fail, however.

Aside from I’ve Got to Run’s three modes, there’s also Miiverse support to track high scores and an in-game page made for posting to the community so you can compare with other players. 60 frames per second is supported on the TV and GamePad.

I’ve Got To Run will be available in North America in Q2 for $1.99. A European release is also a possibility, though no specific plans have been announced for the continent.


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