ARMS absorbs network lag while character arms are extending
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 21 Comments
A smooth online experience is always important, but even more so with fighting games. With ARMS, perhaps there won’t be much to worry about.
The manner in which fights take place in ARMS lends itself well to online play. “In the short time while the character arms extend, the game absorbs any network lag to allow for a truly responsive battle,” producer Kosuke Yabuki told GamesMaster this month.
Even though ARMS is a game intended to be entirely approachable, skilled players will find something here as well. Engineering director Kenta Sato mentioned that it was made so that “advanced players can go all-out, and we hope that we’ll see some of these players develop techniques beyond anything we imagined.”