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Tiny Metal update incoming

Posted on January 28, 2018 by (@NE_Brian) in News, Switch eShop

Area 35 has started to release a few updates for Tiny Metal on Steam. In terms of new content, three new skirmish maps have been prepared. A ton of adjustments and improvements have also been implemented.

Also in the works is a multiplayer patch. New features are on the way as well, including new maps and a new arena roster. Console players will be updated to the new version, so this will be reflected soon on Switch.

You can find the full patch notes below. An announcement video for Tiny Metal’s update is also attached.


-. Add three new skirmish maps “Split Fire”, “Sea of Trees”, and “Abandoned Park”
-. Add loading screen in replacement of open cutscene video
-. Expand Hero Units Metalpedia entry

-. Increase text size for event dialogs
-. Add 0.1 second wait between Hero selection and landing selection to prevent mis-presses
-. Add canceling of fast forward during cutscene dialogs
-. Add two extra zoom levels in field mode
-. Allow player cursor to enter unseen terrain
-. Make player cursor hover on top of tiles and not fixed to the floor
-. Make attack previews for indirect units show the unmoved attack range
-. Make camera panning track focusing on indirect unit’s targets
-. Make saving settings perform an immediate save to disk
-. Move cutscene dialog buttons to non-moving position at bottom of screen
-. Mouse controls select a unit even if the mouse position is not exactly over said unit
-. Reduce default unit voice play chance to 50% from 100%
-. Increase contrast of hp % number on per unit hp bar

-. Make all land-based units healable at Cities, HQs, and Factories
-. Increase difficulty of M13 & M14 on both normal and New Game +
-. Reduce flanking vulnerability of Fighter units to 15% for attacks from behind
-. Increase terrain sighting range by +1 for Riflemen, Lancer, SpecOps, Sniper, and Scout
-. Increase terrain sighting range by +1 for all buildings that can be captured
-. Increase attack power of Riflemen and SpecOps against Sniper units
-. Increase attack power of Lancers against Heavy Metals
-. Decrease difficulty of Mt. Forest in Skirmish Mode

-. Fix Steam Cloud save failing to update save files
-. Fix victory not being given to player on three or more team maps under rare conditions
-. Fix cursor realignment upon new player turn when auto-move to next action is disabled
-. Fix optional mission 3 (MX03) not revealing during New Game+ mode
-. Fix some UI text not being translated


-. Add “Exit” to title of main menu selection which contains the exit action

-. Increase movement by +1 for Metal, Fortress, Gunship, Radar, and Scout units
-. Increase attack power of Scout and Lancer against Gunship
-. Reduce movement by -1 of Fighter units

-. Fix unreal engine UI system re-using old score UI elements on mission select screen
-. Fix optional mission 3 (MX03) not revealing on mission select even when unlocked
-. Fix AI entering infinite loop in some rare cases
-. Fix AI indirect units ignoring vision
-. Fix unit hp bar ui widget not using rounding to ceiling when displaying hp
-. Fix Auto-Next-Action option performing auto next even when disabled
-. Fix typo in description of “Winning with the knife” achivement
-. Fix some Steam Achievements not getting configured in achievement system
-. Fixed text error in Japanese


-. Improve UI scaling at low resolutions
-. Prevent SteamVR beta from auto launching upon TINY METAL startup


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